The Kite King by Mister4pples

The Kite King

By: Mister4pples
Last Updated: Oct 25, 2016
0 Votes
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Build 1 of 1

Vox

Build: The Kite King

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
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8
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10
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12
Pulse
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Wait for It
1
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12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
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  No Threat
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  No Threat
8
Adagio Adagio can be pretty tough and get you in a really tight bind with his Ultimate. Make sure not to get to close to him because the slow will make it hard to Kite out.
8
Skaarf Skarf is always a booger with the linier damage, keep away from his Abilities and he should get much life steal.
8
Petal Petal can really shake things up with eggs and the ability to over extend into any area during a chase. Watch out for back door ganks and the eggs because of the knock backs.
8
SAW Slow is slow but deadly, as long as he is not spun up and or have his Ultimate spinning it's easy to control him and your minion kills.
8
Reim This grumpy guys ablity to chase you down and whoop your butt is as good as any. Watch out for taking Falange because his reinforced shield is almost impenetrable.
9
Taka With possibly the worst threat to vox, and pretty much every other character, his ability to go invisible and heal. Without proper vision, the whole game will most likely be in his favor. Make sure when a team fight engages, use your resonance to look for his steps. Sometimes using your Ultimate right as he poofs from the field to silence him and keep him slow.
10
Baron His ability to shoot two rockets in a row will keep you slowed and unable to get out of a tight spot. Keep your distance and wait to engage after he uses the early game.
10
Samuel Samuel can be devistating while using lineier escape routes and engage tactics. Make sure not to keep fighting in the same spot. And don't run away in straight line, think bunny rabbit.

The Kite King Top

If you plan on playing the Kite game, then I insist on going with the battery off the gun.With the resonance and the ability to use it to stay far away will make it easy to keep your death toll low.
Make sure you take the Chargers first because if vox becomes slowed it can be hard to get out of a squeeze. Especially if your close to a wall or corner while escaping using your A ability.
Crucible is your friend, the Aegis is well, a little too greedy for the situation. The additional stats are nice but, what's the point of building extra def. stats when you don't plan on getting hit.
Vox should be the initiator in most fights, pulling his opponents to his allies. Setting up the relay, and being able to deal significant Damage from a distance.
Building Tension Bow is crucial in his ability to keep up with any tanks or tough opponents like Samuel. It's all in your ablity to Kite your opponent into traps, or relaying them to your teammates in tight spots.
The Double Sorrow Blade is also important. It keeps you a threat late game. Using the raw power with the Tension Bow in the mix can be more than devistating. Keeping away from your opponents is key in being able to sustain the power while dodging and diving.
Keep that Tornado Trigger on deck, It's the little boost that may save your life. Depending on your opponent in lane, if you prefer, build this before the Double Sorrow blade.
The Tyrant's Monocle, will only keep you shredding any enemy that's not targeting you, you may want to buy Breaking Point instead. Incase there is a tank harassing you.

Thanks For Checking out My Typical Vox Build.
Good Day
-Mr4pples

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