Good Aim = Instant Double Kill Tank Skye by Starethebear

Good Aim = Instant Double Kill Tank Skye

By: Starethebear
Last Updated: Dec 15, 2016
8 Votes
Build 1 of 1

Skye

Build: Drop people like flies.

Ability Path

Target Lock
Heroic Perk
Forward Barrage
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Suri Strike
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Death From Above
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Threat Meter

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Threat Hero Notes
1
Baron Baron is one of the worst heroes in the game, second only to ozo in my opinion. He is extremely slow, and does miniscule damage. Kite him, you'll win the fight extremely easy.
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Krul Don't get ganked, don't get caught. Otherwise it's an easy kill.
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Celeste Similar to Baron, only with way more damage. In a team fight lock her down as fast as possible. Otherwise, just kite her for an easy kill.
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Reim Reim is super easy to kite. just don't get caught shopping and you'll never lose.
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Ozo Ozo is the worst character in the game. Kite him. You'll basically be 2 v 3ing in team fights.
2
Adagio Adagio is pretty useless. Don't get caught in ult.
3
Skaarf If you get caught in the goop or the ult, there's a pretty high chance you'll die. Don't. Otherwise, just kite.
4
Alpha Alpha is a really under played character, personally I love her. But she is no match for a good Skye. Don't get caught in her scan, otherwise you'll probably die. Again.
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Ringo 1 v 1ing him will be just spacing. In team fights, lock him down fast so he doesn't crit your team into the toilet.
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Joule If you get caught in her jump, there's a pretty high chance you'll die, once again, don't. Otherwise you can beat her pretty easily, just kite.
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SAW Don't let him use his stacks. Just space him out, win the fight.
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Vox If he's going crystal, space out your team so you don't get bounced all over the place. If weapon, just space him out.
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Phinn If he lands his a and b, you're a goner. If he lands his ult, same situation. Don't, kite him to death.
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Rona If the Rona jumps on you and has a shiver steal, you will get insta melted. get proper vision damn it.
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Samuel Your forward barrage is better than his. Don't underestimate him, get out of the way of his attacks.
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Lyra Don't let her slow you. Don't get in her b. She is quite dangerous if she does.
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Petal Petal is a super underrated character. If you're not applying damage while she is, you'll die. try to get close, end her munions quickly with your forward barrage.
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Glaive Kite him and don't let him after bun you, else you'll get insta melted from early game crits.
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Blackfeather Don't get hit by his b and you're fine. stay far away and you'll win.
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Kestrel If you get caught in the trap, you will definitely die. If weapon, space her out. Otherwise, she'll melt you with crits.
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Gwen If she stuns you, you're dead. Don't get hit by it, space her out.
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Taka If you meet a taka, get a roam. unless the take is really bad and literally stands in your forward barrage, he will melt you. Try to get shields early.
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Koshka Koska is a monster in the early game. SHe can melt you really quickly, so try as hard as you can to get away. Otherwise, just kite her.
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Catherine Catherine is super good against Skye. Her ult prevents her from using her forward barrage, which is super important for building stacks. don't get stunned, don't get ulted, you'll do fine...oh yeah, also don't shoot her if she has shield and you have 25 stacks of breaking point. I've literally killed my entire team from deflections that way.
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Flicker This little piece of...sorry. If he goes invis and put his b, use your boots. Otherwise you'll straight up die.
9
Ardan Ardan's gauntlet is super annoying for Skye. Hopefully you have your whole team, otherwise you'll die.
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Lance Don't get lanced by him. He can shut you down easily, so don't get hit by his attacks.
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Skye If you face an enemy Skye, it's going to be insanely intense. Either you'll get helped by a teammate, or a very, VERY, small mistake will get you killed. Usually it's the latter. 1 v 1ing a Skye will come with time. A good trick is to have your roam tank the enemy's forward barrage, while you forward barrage them.

General Tips Top

Use your b on them if they get too close or too far. Use your a to space them out and hit them at the edge so that they can't attack you. simple as that. Use your ult to prevent escape or to prevent a chase, and to generally just zone them out. In a 1 v 1, just space them out, kill them. easy easy. 2 v 2, try to get far away as soon as possible, then just start shooting from afar. they'll be tempted to just attack the roam, and you can take advantage of this, easily scoring a double kill. 3 v 3, you have to play it really safe. lock down the weapon carry, and then the crystal. If they escape try yo take backs, gold mine, or kraken. Even if they intervene you can easily kill them. Use your b to dance all over the place along with your perk, win the game.

Early Game(0 - 4) Top

With the changes to the jungle, the jungle shop no longer spawns until 4 minutes in. This is a huge change, that means that either you will have to tp back to base, or not shop for 4 minutes. If you think the enemy jungler will be aggressive during this time, then you should tp immediately after taking your fronts. Don't do this unless you are confident that you can beat them. If the enemy jungler isn't very aggressive, just passively farm and try to help your lane out a lot. after about 2 heavy steels, you should literally be able to walk into lane and get a kill with a single forward barrage.

Mid Game(4 - 15) Top

You should have a significant amount of weapon power at this point, usually by 4 minuets you should have almost 2 heavy steels. You can afford to be quite aggressive at this stage, just make sure not to face check bushes. If you fell behind and the enemy jungler is invading a significant amount, this is when you can fight back. The enemy will try to take the front treant, and when this happens, attack them. Begin to run away a little bit, aggroing the minion mine. The minion mine does about as much damage as a gold mine, and is astoundingly helpful in team fights. Just with him, you can instantly shut down any invade. Look for good opportunities to take the gold mine, and push the first turret if you get 2 kills. The first turret is extremely important, as it has the best bush for ganks in my opinion, and is very easy cover for the laner. Destroying it is a huge objective loss for the enemy team.

Late Game(15 - End) Top

You should have your core items built at this point. If the enemy carry is building crits, build metal jacket, and then war treads. If not, build fountain, and then build into metal jacket. The mid to late game is where Skye really shines, and at this point, you can 2 v 3, though I strongly advise against it. Stick with your roam, get kills when you can. The kraken is a very good bait, if the enemy team has lost one person, start kraken. It will usually attract only one person, and you can melt them very fast. Your teammates can continue the kraken, and the last enemy will be too afraid to attack you. Push into base, don't get cocky, and you'll win the game.

WHY WOULD YOU USE WAR TREADS AND FOUNTAIN?! Top

Well there's a pretty simple reason. You will do RIDICULOUS damage already, building war treads and fountain basically make you adagio. You become super tanky and have really good stuff for your team too.

Why no crits? Top

I have done extensive play testing with crits as well as classic weapon, regular weapons is WAY better. Mostly because with this build you get serpent's mask. Serpent's is the most underappreciated potato. It gives you so much survivability it's ridiculous. If you do buy crits, you'll just get insta melted, and you do a lot of damage without them already.

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