Koshka: Krazy Killer Kitty by Rydor1

Koshka: Krazy Killer Kitty

By: Rydor1
Last Updated: Nov 25, 2015
7 Votes
Build 1 of 1

Koshka

Build: Killer Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Petal Avoid her pets and ult. Take her down quick.
2
Adagio Watch for ult. otherwise easy kill. Slow can be annoying, but he's not really a threat.
2
Ardan Tanky support. Avoid and take out teammates.
2
Catherine Tanky support. Avoid and take out teammates.
2
Fortress Tanky support, so avoid and take out his teammates.
3
Celeste Avoid those Helios. Easy to take down.
3
Ringo Can be bursty with Tension Bow or have a lot of sustain without it. Very squishy, so take advantage of that.
3
Rona Very scary, but if you can avoid her abilities you should take her.
3
Skaarf Avoid those puddles and ult. If you can ult him to block his that would be amazing. Take him out quick.
4
Joule Avoid her abilities and you'll be fine.
4
SAW Don't let him land too many hits. He will hurt you 1v1. Take out his teammates quick, then you can 3v2 him easily. If you can't do this, he will be a threat.
4
Taka If you initiate, you delete him. If he initiates, he can delete you. You may struggle, but your final build should be better than his.
5
Glaive The assassin of assassins. Squishy if he builds no defense. If he builds some kind of defense, he will be very very tanky so then you should target the laner.
5
Koshka Hahaha. If she doesn't get an infusion and you do, with tanky items you'll burst her down insanely quick without a scratch. I always win 1v1, so I hope you do too.
6
  No Threat
7
Vox Vox is a huge threat late game. Try to contain him.
8
  No Threat
9
  No Threat
10
Krul Counter with Atlas Pauldron.

Introduction Top

My IGN is Rydor1 and I am an experienced vainglory player. Koshka is my main and my favorite character by far. In this guide I will go over everything about Koshka that you need to know. I hope you enjoy reading.

My other guides:
Fortress: King of the Jungle.
Taka: Fox in a Box
Krul: Might of the Smite.

CRYSTAL INFUSIONS!!!!!! They are absolutely positively always needed forever!!! Top

The most important thing about Koshka is Crystal Infusion!!! It provides 35% cooldown so that you can keep spamming your abilities, while also dealing a ton of damage. It is everything you need, so you don't have to get Clockwork or anything like that. Combined with Broken Myth you'll absolutely delete Taka, guaranteed. The only threat I've ever faced with this build is Krul, because he is the perfect counter to Koshka as you are a team fighter and he is the 1v1 king. Other than that, Aftershock + Broken Myth + Crystal Infusion = domination. Contrary to popular belief in lower levels, infusions do matter! Well, they do with Koshka. The thing is she is very bursty. She depends on her abilities to do all of the damage. When you add a Crystal Infusion to the solution, you won't even have to use basic attacks. Even if the crystal power doesn't end up deleting the enemy, the cooldown will allow you to spam your abilities faster. Without Crystal Infusion, I find myself needing extra items like Clockwork and Alternating Current that I don't have the space or luxury to afford. With Crystal Infusion I have all the cooldown I need and I won't be needing my basic attacks at all. Even if you would win without it, it is still huge in making the game end quicker, because you will be 10 times better. When you get Crystal Infusion, you won't need as many ability items. You can buy more tanky items to be invincible, yet still do tons of damage. If you are struggling, pick up a Crystal Infusion and (maybe) see your (gaming) life turn around!

Abilities Top

Pouncy Fun
Initiatior and a great way to stick to the enemy. Doesn't do much damage in the early game, but it is needed to stick and get more attacks in. Can also be used on minions to escape from the enemy if needed.
Twirly Death
Your #1 damage dealer. Make sure to use a basic attack after using it, because the ability enhances it and it will do a lot of damage.
Yummy Catnip Frenzy
Only initiate with this when the enemy is out of position. If a Taka is slightly ahead of his pack, initiating will be good to make sure your team gets a lot of hits on him. Same goes to anyone else really, but Takas have the highest chance of doing this. Otherwise, only use this as a stun when an enemy is trying to use their ult or when the enemy is trying to run away and you need to keep up. If you use this in 3v3 situations you are making yourself vulnerable, but if you use it in 3v2 or 3v1 situations it is a very effective stun.

Strategy Top

Koshka is an early game character, however I don't think she is particularly strong at level 1. If you go for an early jungle invade, you will find that you might not be able to land Twirly Death when you want to. The enemy will easily be able to run away and you won't be able to stick. However, if you got Pouncy Fun instead, you won't be doing much damage. I think Kaiten> Twirly Death because it does do damage and it does allow sticking power. Koshka needs both of her abilities to be effective. Luckily, in the new meta (common gameplay) you start with the back minions. You should get to level 2 before any action happens. After level 2 you do have a very strong early game. You should be able to beat anybody. In my opinion, Koshka is the second strongest early game character in the game next to Ringo. Use that knowledge to your advantage and be aggressive. However, it is not good to get ganks in the lane. If you hang out in the lane for long periods of time (or short for that matter), you are missing out on gold and it is not worth it even if you do get kills. Getting kills on heroes gains you experience and almost no gold. Gold is what wins games, not experience. Make sure that if you go up to lane the laner is overextending and you won't have to wait to attack. If you go up to lane, you shouldn't spend more than 10 seconds there. More than that is a waste of time, and time is money. You should be spending all of your time levels 1-6 on farming for gold. It is important to not fall behind. If you do find yourself in a fight, it is important to use your abilities wisely. You have a wide range of them, so know that each has its own advantage. Yummy Catnip Frenzy is your ult. It deals a fair amount of damage and is a long stun. However, you won't be able to do anything while in use. It is almost like a stun to yourself also. This makes it very tricky. If you use this in 3v3 situations, you are making both you and your target vulnerable, you are putting the pressure on your laner to succeed. When you initiate with this ability, most of the time you will get the short end of the stick. You are putting yourself out of position and making yourself vulnerable. You are doing little damage and putting your health at risk. As a result, it is better to save it. Use it when the enemy is out of position. Use it when you won't get hurt from it. Don't use it to initiate 3v3. Use your damage dealers, Pouncy Fun and Twirly Death. If Taka starts running and tries to box out, Yummy Catnip Frenzy might even cancel out this ability and will allow for an easy kill. If you use it to initiate, he will just box out afterwards and you would be in danger. It takes experience to know when to use it during the game, but initiating with it is a waste. Use your damage dealers first and then catch them out of position without putting yourself in the same danger.

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