Rapid Fire Skaarf - AS/Crit Skaarf by Durnehviir

Rapid Fire Skaarf - AS/Crit Skaarf

By: Durnehviir
Last Updated: Jul 11, 2015
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Build 1 of 1

Skaarf

Build: Attack Speed/Crit build

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon's Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Skaarf A crystal Skaarf is easy to kill If you get the first hit with Spitfire and a well placed Goop. Your attack speed and critical hits should put a significant amount of damage on him and force him to flee. He won't have the time to get his Fan The Flames to maximum damage. The only threat is if he hits first and gets his Fan The Flames stacks early, or if he uses Dragon Breath.
4
Taka Taka is threatening early game. However, as the game progresses and you buy more attack speed/Crit items, your basic attacks and passive will more than likely burn him down and force him to kaku and retreat.
5
  No Threat
6
  No Threat
7
Krul Krul is dangerous because his From Hells Heart can severely decrease the amount of damage you can put on him before he Spectral Smites you. Avoiding his stun is a must if you are aiming to take him down with minimal damage taken. His Spectral Smite can tear you apart in seconds If he has stacked attack speed.
8
  No Threat
9
  No Threat
10
  No Threat

Introduction Top

This is my first ever guide, so forgive me for any mistakes. Feedback is highly welcome.
If you're wondering why on earth would you go Attack Speed/Crit on a mage character such as Skaarf, I will explain. The aim of this build is to take advantage of Skaarf's passive Fan the Flames which deals 1.5% of the enemies maximum health every 3 seconds.
This is when the massive stack of attack speed comes in. Skaarf's basic attacks will refresh the burn duration by 2 seconds and increase the damage by another 1.5% (up to 6% per second.)
Although this passive mentions the damage increasing by 1% for ever 100 CP, you will by critical hitting a lot with your basic attacks, so the damage is not lost. The attack speed and critical hit also means that you will get your passive to maximum damage in a very short amount of time, allowing you to pressure the enemies.

Early Game Top

Early game, you will want to head off into the lane and begin to farm. Start off with 1x Swift Shooter and 2x Halcyon Potions for that necessary sustainability. Playing safe and focusing on farming should result in around 1300-1600 gold at level 3 if you do not leave the lane at all. This is why you MUST play safe and stay near your turrets early game. However, playing defensive does not mean you can not get some damage on the enemy laner, so when you see an opening, Spitfire and basic attack them to apply some well needed pressure.
When you have a sufficient amount of gold (1300-1600) you may want to consider buying new items or upgrading your existing Swift Shooter. If the jungle is safe, a trip to the jungle shop may be an option. If not, then recall to base and buy a Lucky Strike and upgrade your Swift Shooter to a Blazing Salvo.

Mid Game Top

Come mid game you should have pushed and destroyed 1 tower, and have 1x Tornado Trigger, 1x Blazing Salvo, 1x Book of Eulogies and 1x Lucky Strike, including a few Halcyon Potions. You should focus on farming the lane as you did in the early stage, but keep an eye out for the enemy jungler (Assassin) as they may try to ambush you from the bushes. Support your team members by defeating the Gold Mine then return to the lane ASAP.
Mid game is just a matter of farming enough gold so you don't fall behind late game. The AS will help you last hit a lot easier, something which I found was rather difficult on Crystal Skaarf when paired with another laner such as Ringo or SAW.

Late Game Top

Late game is when you start getting really aggressive. You should have the Attack Speed And Critical Damage/Chance to scare the living day lights out of the enemies. Focus on invading the jungle with your team members and defeating the Kraken. This will allow you to push the enemy turrets even more, and lead you to victory. Use the bushes for a surprise attack, as this will give you the advantage of first hit with Spitfire and a flurry of basic attacks leading to maximum damage on your Fan the Flames. Keep at a distance from enemies such as Krul and time your Goop right, you can burn right through his shield with Fan the Flames If he doesn't get close enough to Spectral Smite you and heal up. Your main goal late game will be applying massive pressure on enemies to keep them away from main objectives and then to obliterate them.

Tips Top

- Using bushes will allow you to get first hit. First hit with Spitfire is important. Getting Spitfire on first hit will allow you to get Fan the Flames damage up quickly, so they will be forced to retreat or die from the damage.
- A well placed Goop can tear the enemy apart. After your Fan the Flames passive is at maximum damage, try to anticipate the enemies movement and place a Goop to finish them off or add another chunk of damage.
- Dragon's Breath should be reserved for dire situations where damage spread across a large number of enemies is essential. An example of one of these situations is when the enemy is trying to take the kraken and your team invades.
-Stay at a reasonable distance. You are not a tank, and you will take damage If enemy heroes get close. Journey Boots will help you maintain this distance, use them wisely.

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