The Thorn of The Halcyon Flower: Aswon's Petal Guide For Roamers and Support by Aswon

The Thorn of The Halcyon Flower: Aswon's Petal Guide For Roamers and Support

By: Aswon
Last Updated: Feb 9, 2016
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Build 1 of 3

Petal

Build: Aid in Conquering the Jungle

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
1
2
3
4
5
6
7
8
9
10
11
12
Trampoline!
1
2
3
4
5
6
7
8
9
10
11
12
Spontaneous Combustion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Krul Dodge Krul with your trampoline ability. Dont let him touch you. Let the Munions do the damage and attack from a range where he cant reach you. Use Atlas cauldron to reduce his attack speed greatly.
2
Catherine Catherine is Laughable. Your Munions don't do high enough damage for the shield to reflect it. Just bug her with munions and take her out with your auto-attack.
3
  No Threat
4
Blackfeather If Blackfeather decides to jungle, just have your munions to damage him, keep planting more munions because Blackfeather is likely to take your munions down with ease, but is you constantly pester him with your munions his health with slowly deteriorate. Then take him down with your auto-attack and have some more munions support you. Always have a spare seed just in case something goes wrong, and you need a quick get away with trampoline
5
Ringo You wont be seeing Ringo as much in the jungle at early game. But if he does go for the jungle, wait for him to shop in the jungle and attack then.
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Taka Avoid him whenever you can. Petal cannot take Taka in a 1v1 situation.
10
Fortress Seriously just avoid any 1v1 contact with him. If your chased, plant seeds to slow him down and use halcyon potions if you are considerable low on health and bleeding. Trampoline in order to escape from him. But honestly just avoid

Petal

Build: Supportng The Lane

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
1
2
3
4
5
6
7
8
9
10
11
12
Trampoline!
1
2
3
4
5
6
7
8
9
10
11
12
Spontaneous Combustion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Skaarf Skaarf may look hard to handle, but once you get the hang of it, killing him will be a breeze. Plant seeds so that his aut-attack wont hit you, have your munions bite him from close range and attack from a reasonable distance.
3
Ardan If there is an Ardan player in the enemy team, prepare ganks by him in early games, and the GAUNTLET at MID and LATE games. But you can easily use your ultimate to deal alot of damage to him and make him run. If your ultimate is still at cooldown, persistently pester with your Munions.
4
  No Threat
5
Ringo For my opinion, get atlas paulderon to counter his attack speed, without his immense rate of fire, ringo will be vulnerable. Consider getting eitehr Reflex block or Crucible just in case he uses HELLFIRE BREW.
6
Celeste Her stun can be dangerous, and make you vulnerable. Her ultimate is a nightmare to all Petal players since they have considerable low health. Use reflex block and Aegis to counter her abilities. Keep pestering her with your munions to keep her health bar from being full. Then just find a good opportunity to take her down with
6
Blackfeather Blackfeather can deal serious amount of damage to Petal, but to avoid his hits, dont let him get close to you. have seeds and mines planted on the LANE where he would cross, then trampoline away to a distance where you can still hit him. Keep repeating until he's dead
7
SAW CP SAW can be a problem, if you face him, purchase the Aegis to block his crystal attack. Have you munions bother him once a while to have him keep his distance.
8
  No Threat
9
Kestrel Kestrel is a pain in the ass for Petal, your first ability cand deal a whole lot of damage and her ultimate is a nightmare. Just use your ultimate properly and 2v1 her whenever you get the chance
10
  No Threat

Petal

Build: Helping Hand Petal

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
1
2
3
4
5
6
7
8
9
10
11
12
Trampoline!
1
2
3
4
5
6
7
8
9
10
11
12
Spontaneous Combustion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
0
Adagio Adagio at early game can be a problem, but later on the game you will be able to gain the upperhand if you face him. If Adagio uses his VERSE OF JUDGEMENT, use your trampoline ability to dodge it. Have your munions attack upclose, and you attack from the distance. Have seeds planted so that it slows his speed. Breaking Point may help alot too.
1
  No Threat
2
Catherine With crystal powered munions and weapon powered Petal, just kick Catherine's ass
3
Phinn Hes slow, and a easy target for Petal. Although he has alot of health, building with the combo of crystal and weapon can give you the upper hand in a fight. Use trampoline whenever he gets closer to you
4
Ardan Ardan can be handled with ease. Have your munions attack him, and keep spawing
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
Fortress He can be fast, he has attack power. Just don't go near him
9
Koshka Shes the one to worry about the most, her ultimate deals a whole lot of damage to Petal, and Her quick close combat attacks can be a bother. Avoid attacking her unless you have Crucible, your Ultimate, and a halcyon potion
10
  No Threat

About Petal Top

Petal Petal may not have that much health which makes 1v1 difficult, but she is an amazing supporter. Have an ally jungler like Taka or Glaive attack up close while you snipe from a distance and also bother the enemy with munions. She can really help in the LANE or the JUNGLE, its really who you prefer supporting.

Abilities Top

Petal's Heroic perk is called MUNIONS

Munions is a perk where you can use 3 personal minions (munions) to aid you in the battle of Halcyon Folds

Ability 1:Brambleboom Seeds
Brambleboom Seeds is a ability where Petal can plant seeds that will hatch munions. But it can be also used for vision, slowing down enemies, and blocking attacks.

Ability 2: Trampoline!
Trampoline allows Petal to jump to a far distance when she is near one of her unhatched brambleboom seeds. This can be used to either travel faster around the map, or a good get-away.

Ultimate: Spontaneous Combustion

Petal's Ultimate, Spontaneous Combustion allows Petal to send her munions to enemies and blow up, dealing huge amount of damage to enemies. Then turn to unhatched bramblewood seeds and spawn as Munions again.

Aid in Conquering the Jungle Strategy Top

EARLY GAME:
-Since you are playing as support, start off with ironguard contract and 2 halcyon potions . Start damaging jungle monsters but let your jungler have the last hit so that he gets gold and xp and you do too because of the ironguard contract.

-Keep farming like this until you earn enough gold to start purchasing other items. Make sure you buy flares and scout trap at early game. If an enemy triggers a scout trap at early game, it will deal considerable amount of damage to that enemy hero. Be sure to place a scout trap near the gold mine in order to have visual on who is crossing to your side of the jungle
- If someone is, it would be a great opportunity for you and an ally jungler to secure some early game kills.

MID GAME:
- Follow the build in AID IN CONQUERING THE JUNGLE, and also purchase more scout traps. In MID GAME plant traps in bushes and the jungle shop. Enemies is often shop in the jungle which would have them vulnerable for moment. Place the scout trap where you can see visual of the shop and it could always damage the enemy player.
- As jungle support you should consider getting the following:

Tryant's Monocule: Tyrants Monocule is the combination of attack power, critical damage, and critical chance, this with tornado trigger can deal a whole lot of damage on enemies while your munions also help damaging.
Contraption: Unlimited supply of flares and scout traps. This will help you have the control of the jungle. Plant scout traps for 2 purposes. Place them where enemies are bound to go, in order to damage them. And place them in locations where the enemy wont trigger so you have visual of that location. Flares will be useful when you are unsure whether an enemy is lurking in a bush. When you attack an enemy with an ally 2 v 1 makes sure to put up a flare to check if other enemies are nearing. When you are taking down the Kraken, use flares to check if any enemies are trying to last hit the Kraken.
Crucible: The crucible is there to simply protect you and your fellow jungler from excessive amount of damage. This has the potential to have both of you to live through a fight, or last much longer.

Tornado Trigger: If Petal has Tornado Trigger, and Tyrants molecule, you are set to attack other junglers. Your munions on close attacking and you sniping rapidly and dealing excessive damage to the enemy. You should be able to take them out no time.

Other Items You May Want To Purchase: Journey's Boots: These are here just in case you are in a tight situation and you need to leave quickly.
Sorrow Blade: Depending on the situation, Sorrow Blade can help, or be a waste of 1900 gold. If you are able to maneuver around the jungle with Trampoline and are great at timing, then this is something you might consider getting, or else dont bother.
Shatterglass: If you want your munions to deal alot of damage, Shatterglass will make your wish come true. This basically makes your munions and your ultimate deal excessive amount of damage to your enemies.

LATE GAME:
Basically just keep repeating what is said in MID GAME. But when the Kraken comes out, and all of your team mates are down, while the enemy is attacking it, here something you might want to purchase in order secure a last hit the Kraken, thus capturing it. If you have money purchase either weapon fusion. This will upgrade your auto-attack, or Crystal Damage, This upgrades your ability attack. If you have your ultimate, I recommend Crystal damage. Camp out in one of the bushes, and when the time seems right, send your munions exploding on the Kraken, and capturing it. This requires precise timing, and if you are even off a second, can result in the enemy taking the Kraken. If you dont have your ultimate, camp in the bush, and get the weapon infusion. Plant a surplus of seeds in the bush. When the Kraken is nearing capture, send your munions attacking the Kraken and snipe it from the bush. The seeds are there to protect you from auto-attacks and reassures that you wont run out of munions

Supporting the Lane Top

EARLY GAME:
Start off with:
ironguard contract,
1 halcyon potion
1 Flare

Ironguard wil assure you that both you and you ally laner will recieve money from minion kills. Halcyon potion is there when you are low on health, and use the flare on a bush near you just to make sure no enemy will be ganking.


MID GAME:
In MID GAME keep farming, and purchase Contraption so that you can keep plating traps and use flares. Place scout mines on the bushes near the jungle so that when an enemy jungler decides to gank, they will deal with some damage and will be revealed.

Farm until you have enough money for Breaking Point. This will deal more damage to your enemies and their turrents. I would recommend buying it first. It is really useful for Lane Support Petal.

Buy Fountain of Renewal. Use it either when you are attack and the enemy is dealing alot of damage to your ally laner, or you. It can save you from being killed or use it when Ringo uses his HELLFIRE BREW deteriorated you and your ally's health alot and you are about to die, or Adagio's ARCANE FLAME.



LATE GAME:
Honestly this might sound stupid but just repeat everything that I just said. You and your Ally should make a great team if you play your part well, and support.

Helping Hand Petal Top

Start off just like the first two builds guides.

Honestly, just have a combination of crystal damagae, weapon power, attack speed, and defense items. Follow the build to check what kind of items will help.

What you need to be a Tanking and Helping Hand Petal is strategy. Roam in between the Lane and the Jungle. Always place mines on the Gold Mine, Jungle Shop, Minon Mines, and The bushes that lead up to the Lane. What your job is when you Helping Hand Petal is that you get as much vision on the map as possible. It seems like a simple and worthless strategy, but if you Have visual on most of the map, you can locate your enemies. Knowing their location is critical. You can worry less about being ambushed and getting aced by the enemy tea, and worry more on destroying the turrents.
What you really need is Contraption

and
Warhorn.


These two combined will make it easier to travel across the map and control the map.
Fountain of Renewal and Crucible should be your basic defense items.

If there is a WP Ringo, or a WP Krul I would recommend getting Atlas Paulderon to slow down their attack rate.

But overall Helping Hand Petal's job is to have control of the Land AND Jungle.

Questions and Improvement Top

This Guide is far from perfect, please comment and ask question so that I can improve it.
Thank You :)

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