Untouchable Ozo by ZuesAwoken

Untouchable Ozo

By: ZuesAwoken
Last Updated: Feb 6, 2016
16 Votes
Build 1 of 2

Ozo

Build: Ozo Lane

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
0
Ozo
1
  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat
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  No Threat

Ozo

Build: Ozo Jungle

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Abilities Top

Carnie Luck
Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)

Ozo's passive is insane. It's the reason that Fountain of Renewal is a core item in both builds, as well as either Serpent Mask or Eve of Harvest. Make full use of this ability when playing in parties by picking Ardan or Adagio.

Three-Ring Circus

Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.

First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.

Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.

Cooldown: 8/7.5/7/6.5/5
Energy Cost: 50/60/70/80/90
First Hit Damage: 5/15/25/35/45 (30% Crystal Ratio)
Second Hit Damage: 5/15/25/35/45 (60% Crystal Ratio)
Third Hit Damage: 5/15/25/35/45 (120% Crystal Ratio)
Healing Vs. Heroes: 15/24/33/42/51 (20% Crystal Ratio)
Healing Vs Nonheroes: 4/6/8/10/12 (3% Crystal Ratio)

Analysis coming

Acrobounce
Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.

Cooldown: 14/13/12/11/10
Energy Cost: 120/120/120/120/120
Bounce Damage: 20/40/60/80/100 (100% Crystal Ratio)
Final Damage: 70/105/140/175/245 (100% Crystal Ratio)
Added Damage Per Bounce: 30/50/70/90/110 (50% Crystal Ratio)

Analysis coming

Bangarang
Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.

Cooldown: 90/65/40
Energy Cost: 100/100/100
Primary Target Damage: 250/400/550 (150% Crystal Ratio)
Secondary Target Damage: 125/200/275 (75% Crystal Ratio)

Analysis coming

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