You Can't Catch Me, I'm Made of Gingerbread by TheGameIsPaused

You Can't Catch Me, I'm Made of Gingerbread

By: TheGameIsPaused
Last Updated: Jul 5, 2015
0 Votes
Rating Pending
Build 1 of 1

Koshka

Build: Kitty Mode

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Ringo Only thing that makes this guy annoying is his Achilles shot, that slow doesn't look good on you.
4
Koshka All depends on the build really, if you can get ahead money/item wise. Then it's just a walk in the park.
5
Glaive I've really only gone up against one good Glaive player, so I can't judge much here. Though if you are successful in jungle early he's just a puss.
6
Petal Petal is annoying, even more so when you're team feeds her. She'll hurt for a bit until we finish our build.
7
  No Threat
8
Catherine If you're up against a good Catherine watch out, that stun and silence aren't too kind to you. Especially when she has friends over.
9
  No Threat
10
  No Threat

Intro: Top

Hello, and welcome to my Koshka guide. I just recently started playing VainGlory not too long ago. But, I'm not a stranger to MOBAs and I think we can agree this is better than a certain Gamelofts game. >.> Anywho, I thank thee for taking the time to read this.

Abilities + Overdrives + Combos Top

Sure sure, you only really get three (3) abilities but, hey anymore and they'd only slow you down right! Anyway on with the show!

Bloodrush:

"Koshka gains 0.5 move speed for each enemy she hits with her abilities. Lasts 5 seconds. Max 4 stacks."

Basically this is an awesome passive, probably not as great as Taka's crit heal, but, who cares this one helps us with jungle clearing, chasing, and escaping. (Yes, escaping.) Also, at max stacks that's +2 movement speed, incase you were too lazy to do the math. (It's simple I know, I know.)

Pouncy Fun:

"Koshka dashes to the target enemy and deals damage. Pounce cooldown is reduced by 2 seconds each time she executes a basic attack."

Damage: 120/170/220/270/440 (+0.8 Crystal)

This is one of my favorite skills she has. The ability to glomp people without a care in the world be it in the jungle/lane is awesome. Also, as a bonus this skill doesn't descriminate against turrets so they can have a free hug as well!

Though, on a serious note you want to take this skill at level 2 and max it second. It's great for chasing, initating, (if you don't have a tank/bruiser or you're just ganking) fleeing when you're about to die just hit that nearest monster and scurry away to safety.

Twirly Death:

"Koshka twirls, damaging all enemies around her. She gains a boosted basic attack for each enemy hit by the twirl (up to 12). Twirl cooldown is reduced by 2 seconds each time she executes a basic attack."

Damage: 90/125/160/195/270 (+0.8 Crystal)
Attack boost: 30/55/80/105/150 (+1.1 Crystal)

Okay, now I know I said Pouncy Fun (PF) was one of my favorites, and this would be that skill that's it, numero uno. Not only does it scale nice with your crystals, it also grants bonus damage which scales EVEN more with your crystals. If you play smart, and Twirl away you can watch their health melt. Even more so when you have Aftershock.

Yummy Catnip Frenzy:

"Koshka leaps at her target then launches into a flurry of slashes, stunning the target for the entire 2.2 second duration. Cooldown is reduced by 1 second each time she executes a basic attack."

Total Damage: 350/575/800 (+1.2 Crystal)

Her ultimate, this baby is a nice initator. Next to her Pouncy Fun, with one exception. It stuns, and not a messly 1 second stun either. This puppy stuns your prey for 2.2 seconds leaving you do give them a twirl then BAM they're toast.

~`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`~

Overdrives:

So, as you know, you can only max out two skills to their fullest for the overdrive bonus. If you look above you'll notice that I have posted the damage values right underneath the description, as well as underlined the max upgrade base damage for said skill.

But, incase you don't feel like scrolling back up to look, well you're in luck since, I'm such a nice guy. :D

Pouncy Fun: 440
Twirly Death: 270
Yummy Catnip Frenzy: 800

So, there you have it, all three (3) of her skills at max with the overdrives. Now, whatever one you choose to use is entirely up to your preference. Personally, I do Twirly Death, and Yummy Catnip Frenzy.


~`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`~


Combos:

Now being limited to only three (3) skills doesn't mean you can't dish out some sweet damage or go ham on someone. Quite from it actually, here this part will be about combos against heroes, and the next will have it's own section, the jungle.

Depending on how far you are along into your build, you'll have to make some decisions on how you go about things, and your surroundings can help make or break you. Meaning am I too far from being able to escape, do I have a teammate close by, do I wanna risk at possible kill 1v3 the works.

Item Explaination: Top

So, here I'll tell you why I chose what I chose. If you have any questions or suggestions please leave me a comment.

So, your starter item is up to you. You can either start with the Crystal Bit (CB) and two (2) Halcyon Pots, or Energy Battery (EB), and two Hal Pots. Now, I personally go with CB as my starting because I like the extra damage, and I rush for the Shatterglass. It also helps if I have an early skirmish in the jungle before I hit level 6. Trust me, it helps. Now, the EB is nice for the early sustain, and bonus energy but the choice is there for you.

TLDR; Crystal Bit, if you want to start with bonus damage, Energy Battery if you want to start with bonus energy.

Now, for Early Game or first back, whichever you wish to call it. You can either take Eclipse Prism or Void Battery. If we choose the EP we can go into many different paths, but what do we get this for? That little extra damage, +35 to be exact. Now the VB only has two upgrade paths, both wonderful options. Eve of Harvest or Clockwork, both have good bonuses and maybe later on you actually take both.

Mid-game is around where things start to happen, and you have to be more careful than before. You'll definetly want to upgrade your boots, those will save your buns in the long run. (No pun intended.) Around this time, depending on how things are going for me, I'll take Aftershock, another Crystal Bit and maybe a couple of Pots. Now, if I'm feeling like I need a little too squishy everytime I have a go at killing my prey, I'll grab Reflex Block. Not only is the +200 hp good, but the more health you're missing the more shield you get back. Dangerous if you wait to long and get bursted, but it'll help in its own way.

Now, as an example for the end game build provided your games actually lasted that long and you either won, or you lost here are my choices.
Aftershock +35 Crystal
Crucible
Frostburn +100 Crystal
Shatterglass +150 Crystal
Journey Boots
Clockwork


Aftershock:

So, you have Aftershock here which has a little bit of CD, and Energy recharge, as well as some crystal power. I grab it for the early CD.

+ 25% Cooldown Acceleration
+ 2.4 Energy Recharge
+ 35 Crystal Power

Clockwork:

50% CD in one item, yes please. Also those other two bonuses are nice enough to make you want the item just as much as the first option. But, in all seriousness they work well to keep your already low CD's even lower and more energy so you can do more fun stuff.

+ 50% Cooldown Acceleration
+ 250 Max Energy
+ 7.4 Energy Recharge

Crucible:

Mainly I take this for the +600 hp increase. The active is nice but you have to be careful you don't hit it too late.

+ 600 Max Health
+ Active: Trigger Reflex Block for you and nearby teammates. (45s CD)

Frostburn:

We take Frostburn for the slow so we can catch our prey THAT much faster.

+ 100 Crystal Power
+ Dealing Crystal damage to an enemy hero slows for 1.5 second. Slows by 15%(+1%/10 crystal) Max 35% slow.

Journey Boots:

I can't think of a reason why you wouldn't want to upgrade your boots all the way to get these

+ 300 Max Health
+ 8 Health Regen
+ 25 Armor
+ 25 Shield
+ Passive: 0.5 move speed; +1 additional speed outside combat.
+ Active: Sprint for 1.5 seconds (50s CD).

Shatterglass:

Because you become so hot, you melt things.

+ 150 Crystal Power

Jungle Boogie Top

Just as a little reminder, please don't forget about the jungle, I mean how could you literally half the map is it.

Here I've included a map as to what route you should take to maximize your jungle clear time. (If it ever works correctly >.>) The legend goes, blue left, red right, and then yellow for the neutral.

So, at level 1 you want to take your Twirly Death (TD), and head to the first spawn. Now, monsters spawn in at 30 seconds, but even if you start in at 50 seconds, you can still catch up to whomever you're jungling against. (Though, I personally tend to jungle solo so I can get all the xp for myself to help out later on.) Once you clear the first camp, goto the second, now these little guys are the most important creeps in your jungle, and in your enemies. They give you a lot of gold, they'll also get you to level 2 provided you went solo.

Moving onto camp 3, start with your Pouncy Fun to close the distance and Twirly Death him to death, making sure to auto-attack in between to get your bonus melee damage off. Once he's toast just move to the 4th camp and destroy this little guys.

You'll want to go

Camp 1>2>3>4>1>2>3>4

Just to repeat that cycle if you want to "play it safe".

Once you out level your opponent junglers then you can start poking at them.

Initate with your Pouncy Fun, then hit them with your Twirly Death, and Auto-attack.

An nice little tid-bit, to do is whenever they're going for the Gold Miner, or the Minion Minors that's when to attack them, because they'll take damage from you, and them so you hurt them twice and you can 90% of the time get a kill.

Conclusion Top

So, this marks the end of my guide as Koshka, thank you for those that have taken the time to look at this, and let me know what you think.

Updates Top

- TBA.

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