Using Alpha's Abilities Top
Infinite Reboot -
Alpha's perk gives her a
second life, unless your enemies are able to kill you before your reboot time is completed. Having the reboot health
scale off of bonus Max Energy allows CP
Alpha to be
even more effective with items such as
Clockwork and
Halcyon Chargers.
- After "dying"
Alpha is put in a
stasis where after 3.5 seconds.
- After 3.5 seconds
Alpha revives with both (A) and (B)
off of cooldown.
Prime Directive - This is your
gap closer and what allows
Alpha to
stick to targets. This ability will also work on structures and jungle monsters as well.
- After scanning in a straight line
Alpha will
apply a slow and
dash behind an enemy, structure, or jungle monster while removing the negative effects of
Core Charge.
- Can be used to
engage and chase.
Core Charge - This is the reason why
Aftershock is a core item on
Alpha. The cooldown is decreased by basic attacks so
Alpha can continue to spam it while procing
Aftershock.
-
Alpha dashes forward and basic-attacks her target.
- Ability costs
2% of her health, subsequent Core Charges
increase the cost and damage.
- Every stack of
Core Charge will give her
passive lifesteal.
Termination Protocol -
Alpha's Ulti allows her to keep fighting for a longer amount of time and deal a lot of damage from her explosion to
finish off low enemies. To maximize this, wait until you're at
low health then activate it.
- Alpha gains a
barrier and
temporarily increased movement speed.
- After
3 seconds she self-destructs and begins
Infinite Reboot.
- Only available when
Infinite Reboot is ready.
Itemization Top
Core Item
Aftershock - Given how spammable
Core Charge is,
Alpha can abuse
Aftershock easily to deal massive damage.
13% Max Health damage is nothing to laugh at.
CP Items
Broken Myth -
Shield pierce to deal with defense.
Clockwork - A really good item for
Alpha, giving her
more Max Energy and
Cooldown Speed that will help her survive in
Infinite Reboot and make
Core Charge available more often.
Dragon's Eye - The
CP equivalent to
Breaking Point, in
long fights
Alpha can
build up more CP to deal even more damage.
Eve of Harvest - Lifesteal items work well with
Core Charge to provide insane
sustain for
Alpha in fights, this will also give her
more Max Energy for her
Infinite Reboot.
Shatterglass - More
CP for
Alpha to scale off of.
Spellfire - Situational item if you're
CP heavy and need the
Mortal Wounds on top of the burn damage.
WP Items
Bonesaw - Buy this to
shred the enemy armor when they buy defensively.
Breaking Point - In
long fights
Breaking Point will turn you into a monster with
huge amounts of WP.
Poisoned Shiv - If you want some
lifesteal and
Mortal Wounds to counter-build someone such as
Krul or sustain-reliant heroes.
Serpent Mask - An
alternative to
Poisoned Shiv if you don't need the
Mortal Wounds and only want more
lifesteal and raw damage.
Sorrowblade - Gives
Alpha more
raw WP to deal damage with.
Spellsword - The
main usage of this item is for the
Cooldown Speed while also building
WP so
Alpha doesn't have to go into a
CP item to bring up her abilities more often.
Tension Bow - The passive from this can let
Alpha do even more
burst with
Aftershock proc, and the Armor Pierce is useful.
Tornado Trigger - Rarely bought but the
attack speed and extra
crit can help in certain matchups.
Tyrant's Monocle - Similar to
Tornado Trigger this gives
WP instead of attack speed to add on more burst damage.
Defense Items
Aegis - This will usually always be bought on
Alpha unless the enemy team has no
CP damage dealers and/or no CC-heavy heroes. The
Reflex Block will save you in many situations and the
defensive stats will keep you alive.
Atlas Pauldron /
Metal Jacket - Most of the time
Atlas Pauldron will be the better choice
against attack speed-reliant heroes such as
Ringo,
Krul, and
SAW.
Metal Jacket will give
more defensive stats but
will not reduce attack speed like
Atlas Pauldron.
Note: I would highly recommend that as
Alpha, you
should build 2 defense items on most games. She isn't very innately tanky and as the front line
survivability and dueling power is crucial to her. Only buying 1 defense item will make her more vulnerable to death/reboot before she can secure a kill.
Boots
Halcyon Chargers - The best option for
Alpha as it gives
Max Energy and
lowers cooldowns even more.
Journey Boots - Not needed as often because
Alpha already has 2 gapclosers, but can be useful against more mobile heroes / matchups.
Jungling w/ Alpha Top
Early Game
Early on, start with
Core Charge to clear jungle camps until you hit level 3. At this point you will have 1 point in
Prime Directive and 2 points in
Core Charge. Now, you can either choose to
gank or
counter jungle.
Ganking can help snowball your carry(ies), while
counter jungling will
push the enemy Jungler / Roam further down in farm and XP.
What is Ganking / Counter Jungling?
- Ganking : As a jungler you will be running around the map waiting for
good opportunities to jump onto a carry in their lane with help from your own carry to
secure a kill.
Be patient and don't rush.
- Counter Jungling : This is when you
invade the enemy jungle to
steal jungle camps and buffs. This is
another thing to do if your lanes are already winning or there are no good opportunities to go for a gank. Be careful however if the enemy has vision in their jungle, take what you can and
don't be greedy.
Mid Game
By now if you got a few successful ganks and stole a good amount of farm from the enemy, start building more defensively with items such as
Aegis and
Atlas Pauldron. Since you'll be fighting in the front, most likely you'll be focused so building defense will help you stay alive. Continue to group together and place vision in objectives.
DO NOT force objectives that you cannot win/take. (i.e. Kraken, Blackwing, and Ghostwing)
Late Game
Keep everyone moving together as a group and push lanes. In teamfights, try to jump onto a stray carry with
Prime Directive to deter their attention to you, which will then allow your allies to focus more important targets and help you out. Make sure you're not in a bad position when
Infinite Reboot starts, you can easily die by being out in the open.
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