[3.7] Kneel Before The Princess! - CP Malene Guide by Aethenium

[3.7] Kneel Before The Princess! - CP Malene Guide

By: Aethenium
Last Updated: Sep 5, 2018
10 Votes
Build 1 of 2

Malene

Build: The Untouchable Queen

Ability Path

Masked Ball
Heroic Perk
Light Ribbons
1
2
3
4
5
6
7
8
9
10
11
12
Royal Amnesty
1
2
3
4
5
6
7
8
9
10
11
12
Enchanted Transformation
1
2
3
4
5
6
7
8
9
10
11
12
Shadow Tendrils
1
2
3
4
5
6
7
8
9
10
11
12
Wicked Escapade
1
2
3
4
5
6
7
8
9
10
11
12

Malene

Build: The Watchful Overseer (Malport)

Ability Path

Masked Ball
Heroic Perk
Light Ribbons
1
2
3
4
5
6
7
8
9
10
11
12
Royal Amnesty
1
2
3
4
5
6
7
8
9
10
11
12
Enchanted Transformation
1
2
3
4
5
6
7
8
9
10
11
12
Shadow Tendrils
1
2
3
4
5
6
7
8
9
10
11
12
Wicked Escapade
1
2
3
4
5
6
7
8
9
10
11
12

How To Use Malene's Abilities Top

Note : Malene's (A) and (B) abilities have separate cooldowns in either form. Example : Using Light (A) will not put Dark (A) on cooldown when Malene uses Enchanted Transformation.

Masked Ball - Malene's Ulti, Enchanted Transformation is available at Level 1. It has 4 levels instead of the usual 3. Malene's basic attacks also deal bonus Crystal damage so abusing Aftershock and Alternating Current is ideal for her.

Light Ribbons / Shadow Tendrils - Malene's (A) is her basic poke and kill set-up. Use her Light Ribbons to root the enemy first, then engage a fight with them or allow your jungler to jump onto them. You can also use it to root enemies and run away with your (B). Shadow Tendrils will be used more in teamfights and clearing minion waves. The tendrils go through all enemies so in big fights this will deal a lot of damage once you get some CP going. Be sure to keep changing form so you can keep using both of these abilities.
- Light Ribbons : Root target to either escape or initiate a fight.
- Shadow Tendrils : Three Tendrils deal Crystal Damage to all enemies within path.

(Note : At max rank her (A) costs no energy.)

Royal Amnesty / Wicked Escapade - These are Malene's escape and chase abilities. Royal Amnesty is used to catch up to an enemy or to gain speed in order to run and reposition. Wicked Escapade is used to dodge CC, damaging abilities, and ganks.
- Royal Amnesty : Shield and Speed Boost to chase or run.
- Wicked Escapade : Invulnerability and pseudo-stealth for 1.5 seconds. She also leaves a pit that deals damage and slows enemies she passes through while in the form. Activate when an enemy such as Kestrel is about to kill you with One Shot One Kill.

Enchanted Transformation - Malene switches to either Light or Dark form, depending on whichever one she currently is and gains new abilities. Her transformation to Light grants her next basic-attack a slow while her Dark transformation grants her bonus damage. Since this ability is on such a low cooldown at no Energy cost she can constantly use this to proc Aftershock and abuse the bonus effects she gets on her basic-attacks.
- Before engaging a fight, start in your Dark form so when switching, you can Slow + Root the enemy first before starting to deal damage.

As Malene you want to basically spam your Enchanted Transformation as often as possible to keep the cooldowns of Light Ribbons / Shadow Tendrils and Royal Amnesty / Wicked Escapade as low as possible through ability spamming. ALWAYS basic-attack as that is her main form of damage combined with Aftershock and Alternating Current.

Itemization Top

Core Items

Aftershock - This is a must-have since she can proc this easily by switching forms with Enchanted Transformation and it synergizes with the bonus effects she gets from using Ulti. (12% Max Health Damage + 50% Lifesteal + Slow/Extra Damage)

Shatterglass - Since recent nerfs have decreased Malene's damage and CP ratios, at this point it's better to buy pure CP on her for her to continue to deal consistent damage.

Halcyon Chargers - While this can be replaced with Journey Boots, Halcyon Chargers allows Malene to buy more CP Heavy items than something like Clockwork because of how low her cooldowns already are.

CP Options

Alternating Current - Since Malene focuses on using her Basic Attacks with Aftershock and Enchanted Transformation this also works well with giving her more consistent damage.

Eve of Harvest - Lifesteal through CP damage, which Malene does plenty of, if you want sustain then buy this. Works especially well when you can keep landing your Shadow Tendrils to maximize the area damage.

Spellfire - Mortal Wounds and burn damage against heroes like Krul and Lyra or those who bought Lifesteal items. Can also be used to apply poke before going in for a kill.

Dragon's Eye - Buy this if there are long fights which you can get a huge amount of CP out of to deal even more damage. However, if you're in shorter fights often or need the instant CP as opposed to scaling CP, then Shatterglass can replace this.

Broken Myth - When the enemy builds defensively, use this to ignore a portion of their defenses and keep doing damage. Buy this later into the game as a 3rd or 4th item.

Frostburn - If you need some help with kiting and providing utility for your team to collapse on then this will help. Also allows for better chasing power since you can outrun whoever you're killing.

Clockwork - With cooldown nerfs, this have been an even better item for Malene. She can easily keep on procing the passive on this to keep her cooldowns low, and along with Aftershock she will have 35% CDR, not including a [{Crystal Infusion]].

Defense

Aegis - The anti-cc with Reflex Block will add even more defense to Malene as she has both versions of her (B) to keep her alive against CC heavy teams. With her Wicked Escapade she has two free passes basically.

Metal Jacket / Atlas Pauldron - Both deal with WP carries such as Ringo and Rona. Metal Jacket is better suited for ranged carries while Atlas Pauldron will do best against Attack Speed reliant heroes who can jump on top of you.

Slumbering Husk - Situational item if the enemy team has a lot of burst, such as Gwen and Koshka. Almost always bought since with her Wicked Escapade it acts as a Reflex Block.

Patch Notes On Malene Top

Patch 3.3 - As expected of SEMC, Malene has been nerfed fairly hard with the most recent patch.

- Light Ribbons : Damage 60/115/170/225/280 → 60/105/150/195/240

- Enchanted Transformation : Cooldown 5/4/3/2 → 6/5/4/3

- Light Form Slow : 30/45/60/75% → 30/40/50/60%

- Shadow Form Damage : Damage 60/120/180/240 → 60/100/140/180

These changes won't be extremely detrimental, but her burst combo will be harder to pull off with damage and cooldown nerfs.

Patch 3.4 - Oh boy, even more nerfs.

- Enchanted Transformation
- Damage 60/100/140/180 → 40/80/120/160
- Crystal Ratio 100% → 80%
- Cooldown Ratio 6/5/4/3 → 7/6/5/4s

Patch 3.5 - Another set of nerfs. Luckily, these only affect cooldowns.

- Light Ribbons
- Cooldown
- 14/13/12/11/10 → 16/15/14/13/12

- Shadow Tendrils
- Cooldown
- 8/7.5/7/6.5/6 → 10/9.5/9/8.5/8

- Royal Amnesty
- Cooldown
- 15/14/13/12/11 → 17/16/15/14/13

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