The Versatile Ardan by LegenDeanius

The Versatile Ardan

By: LegenDeanius
Last Updated: Jan 26, 2016
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Build 1 of 2

Ardan

Build: Fist Pump Ardan (Roam)

Ability Path

Julia's Gift
Heroic Perk
Vanguard
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2
3
4
5
6
7
8
9
10
11
12
Blood for Blood
1
2
3
4
5
6
7
8
9
10
11
12
Gauntlet
1
2
3
4
5
6
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12

Ardan

Build: Ordinance Ardan (Jungle) !Not finished!

Ability Path

Julia's Gift
Heroic Perk
Vanguard
1
2
3
4
5
6
7
8
9
10
11
12
Blood for Blood
1
2
3
4
5
6
7
8
9
10
11
12
Gauntlet
1
2
3
4
5
6
7
8
9
10
11
12

Fist Pump Ardan Top

Intended to be a timing touchstone, I also use this guide to remind me of a reliable build while playing Ardan as Roam. I keep it open on my laptop and have progressed through Getting There using it.

Please adapt and counter-build accordingly, i.e. Aegis instead of Atlas Pauldron. I find WP to be more predominant than CP, from a very rough estimation, so I've built accordingly here.

Don't be afraid to forego boots and get two Coat of Plates facing full WP opposition ;) At 1600g verse 2100g, it's close to the "200" armor threshold (after that armor has deep diminishing returns). Be sure to sell the second Coat for inventory space when you're in a position to buy Metal Jacket, which should be the choice over Atlas when there isn't significant AS built by the enemy.

Switch between hard critical output with Tornado Trigger and stackable critical/WP with Breaking Point, depending on whether engagements are pop 'n' roll or extended, which is convenient because both items build from the same Tier Two input. (Don't forget to take advantage of the guaranteed critical on first attacked hero from Minion's Foot, by not directly going into Lucky Strike).

Each set is what your inventory will look like after the corresponding shop visit. Bring at least the amount of gold shown.

The basic aim of this build is to significantly boost Vengeance regeneration and ideally be popping Blood for Blood more often while getting crits - pummeling your foes. It also gives a baseline boost to health, armor, and CP for protecting the team and yourself. Since "BFB" incorporates both WP and CP, I would rather have CP to give Gauntlet an extra sting.

Vision is extremely valuable (saying this to myself). I alternate flares for encounter vision and traps for static vision. Don't go overboard though, six traps could have started a sixth item.

Situationally, I'd rather have a well placed trap at the close edge of the enemy turret brush and one at the close bottom of the team brush while supporting lane, than a flare; and i'd rather have a flare in the jungle. Although, there are static and strategic zones to trap for vision, most importantly around the Kraken pit.

When the Kraken spawns I feel like it's the best time to utilize the inventory space on build, rather than vision. It's hard to miss the Kraken, although a flare might come in handy if your team is huddled in the brush wondering whether it's safe to attack.

(If you are stuck in base trying to make a comeback sell the boots and build into Crucible to give you an edge since you won't be going anywhere.

Never surrender and keep your fist pumping!)

Ordinance Ardan (!Not Finished!) Top

Blowing **** up is always fun!

Especially when you can follow it up with massive damage from an uzi.

Top that off with power armor and Ardan becomes a formidable jungler able to provide vision, bursts of satisfying critical damage, and positioning advantage.

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