WP Jungle Alpha by G2esports

WP Jungle Alpha

By: G2esports
Last Updated: May 12, 2016
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Build 1 of 1

Alpha

Build: WP Jungle Alpha

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
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Core Charge
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Termination Protocol
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Threat Meter

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Threat Hero Notes
1
  No Threat
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  No Threat
3
Celeste Easy to reach and easy to kill with a well timed Reflex Block or dodge skills.
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Koshka Koshka can burst you down quick but cant escape from you if you hit all youre abilities. Build more defensive items and stick to her to get her down.
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Petal Petals only Strenght is her long range combined with a good escape move. As Alpha you have enough ways to stick to her and therefor kill her easily.
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Ringo Ringo can be dangerous if not deleted quickly. Luckily you have a lot of ways to reach him and delete him before he can delete you! #Extermination
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Joule Joule is a strong hero, but Alphas A ability allows her to jump behind Joule or stay at her when she jumps away.
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SAW A spun-up saw is strong, but immobile. Catch him with an Atlas Pauldron and he wont get away nor kill you.
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Taka A taka is always anoying. Pokes you a bit and runs away with invisibility. Cath him with a Flare and stick to him. You can also try to cath him with youre Prime Directive if you feel good enough!
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Vox Vox can jump away with his A but Alpha is always able to follow up with her Core Charge ability, so stick to him closely and dont let him go. You might also consider to carry a Shiversteel if you are unable to burst him quick enough.
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Adagio Adagio is very unmobile but dangerous if he stays in the backline and you cant reach him!
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Blackfeather Blackfeather is overall a strong melee wp carry. Watch his build path and try to counter with an early Atlas Pauldron.
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Glaive Same as Blackfeather
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Skye Skye is a strong hero in general and famous for her kiting skills. As Alpha you have a lot of gap-closers, but use them wisely and you will get her down!
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Skaarf Skaarf is a pain for melee heroes. The goop slow combined with a Frostburn and the Heal of Eve of Harvest is just frustrating for melees trying to kill him. Delete him fast or stick to youre team to get a good engage.
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Krul Krul is generally very strong against any sort of melee hero, but with the help of a good team you can manage to kill him before he starts getting annoying. Atlas Pauldron is a must have!
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Reim Same as Krul. Build a lot of shield to reduce his damage and barrier.
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  No Threat

Table of contents Top

Introduction Top



Welcome to our newest guide! We already made an Alpha guide a few weeks ago and showed you how to play Alpha on crystal power. If you are interested check it out here. But thanks to the 1.17 changes on Alpha, we will today fokus on a weapon power build for her, which can be very dangerous for your enemies if played correctly. So lets begin:

Abilities & Gameplay Top

Prime Directive Top

Prime Directive is an ability which allows her to dash behind a target, slow the target and deal splash damage to all enemies within 4.5 meters. This ability is a big gap closer and very important for her gameplay. Depending on the enemies jungle comp and if you feel comfortable enough to play Alpha aggressive in the early game, try to be the first one to engage and kill one of the enemy junglers fast. You can use Prime Directive to check bushes and instantly start the engage, this works best with a support like Ardan or Fortress. With Prime Directive you can have a very fast jungle clear and also a great escape if needed.



Prime Directive also removes the negative effects stacks of Core Charge and gives you increased damage based on the numbers of stacks removed. We recommend to have and keep full 3 Core Charge stacks before using Prime Directive to get the max damage output for jungle clear or fights. Even if your build is going the weapon power path, still keep in mind that a full stacked Prime Directive can do massive damage, espacially in the early game. Prime Directive is great for sudden engages and to chase down running enemies, but we do not recommend to use this ability while you are in close range to the target. So use this great gap closer to dash to your target and then stick to it and save the next Prime Directive for the right moment. If you can't follow up on your target then do not let them kite you down! Instead we recommend to keep distance, get cover in bushes and wait for your skills to be ready and then dash in again. Of course, make sure you aim and predict well and not miss your Prime Directive shots.

Core Charge Top

This ability is the main source of your initiate damage. Thats why we recommend to upgrading this ability whenever you can. Each time this ability is used, it spends 2,5% of Alpha's current health and gains a Core Charge stack for 5.5 seconds (max. 3 stacks). Core Charge cause Alpha to lose more health using other Core Charges, but also increases the damage of subswquent Core Charges and causes her basic attacks to heal her. Also basic attacks reduce the cooldown of Core Charge by 1 second and refresh the duration of Core Charge. We recommend to overdrive Core Charge because it is your main source of damage and a fortified auto attack combined with a gap closer. And also remember that it can also crit, so building a Tyrant's Monocle can be usefull.



Core Charge is also a small gap closer and combined with Prime Directive you will have a nice burst damage. Plus the extra cooldown reduction with every basic attack, you will be able to use Core Charge quiet often on your target. We recommend to dash on your target with Prime Directive (optimal with full Core Charge stacks), auto attack, Core Charge, auto attack. Then try to stutterstep a bit and stick with your target until your next Core Charge is up. When overdrived, you will have your Core Charge up every about 2 seconds, because the cooldown is only 4 seconds and Core Charge also count as a basic attack. Also thanks to the small leap of Core Charge, you can always stick to your target and do not really need a slow. Deal as much damage as you can within the 9 seconds cooldown of your Prime Directive and of course give your best not to die! Do not let your target escape, also use boots if necessary. Try to get as much damage on your target as possible and use Termination Protocol, if you are about to fall.

Termination Protocol Top

Termination Protocol is Alphas trump card which brings pure destruction and combined with her reboot perk she will come back and drive her enemies to despair. On activation, Alpha starts her self-destruction, she gains a burst of move speed and also a big barrier based on her level, but she will rapidly slow down and stop moving. So you have up to 3 seconds to positioning yourself close to your targets, then Alpha will explode and unleash tons of damage to all enemies within 4.5 meters. Alpha will start her reboot and you won't be able to do anything but wait. Mostly you will be fine if you managed to kill at least 1 enemy, else you will probably end up killed. So definitely make sure you do not miss your ult!



We recommend to activate Termination Protocol when you are almost dead. Do not be afraid of going in! If they keep attacking you and break the barrier Alpha will just explode earlier. That's why usually enemies will just try to get away as fast as possible and block the damage. Also do not forget that you can only use Termination Protocol if your Infinite Reboot is up, so make sure you have it up before you fight. In the WP build, this ability may doesnt seem as usefull as it is, but having a second life is just awesome. Enemies can't fokus you in teamfights if your team stays near you to protect you and you can always frontline and protect your laner.

Strategy Top

No Fear! Top

Weapon power Alpha is played as a frontliner, protecting your laner (for example Skaarf) and initiator for your team. Her very high mobility makes her a great jungle hero which clears fast and efficiently and if she gets into melee range of enemy's laner, he will need a lot of help to get away from Alpha. In the early game, always try to stack up 3 Core Charge stacks because it makes a huge difference of burst damage when initiating with Prime Directive. After you hit your destination, stick onto him. The slow of Prime Directive might just be enough, else you also have your gap closer Core Charge and, of course, extra damage and auto attacks. If an enemy is low and you are about to die use your Termination Protocol and try to charge to your target with Prime Directive just in the last second before Termination Protocol goes off and you will be able to finish the target AND stay alive if your team backs you up as it is intended to work. Try to keep a look at your cooldowns, so you dont end up using your ult and ending up sitting like a duck without your Prime Directive!



Its totally enough if you managed to kill one carry, because you have kept the enemy busy and tanked most of the damage. You will have caused a 3 vs 2 situation and your teammates will be able to provide you enough time to reboot and hunt down the rest of your enemies. Furthermore, your support can save Fountain of Renewal and Crucible to protect and support your reboot. Also Adagio's heal works on Alpha's reboot.

Heroes with Alpha Top

We recommend to run burst comps, where your team can focus and burst down one target very fast. This is recommended wheter you go weapon or crystal power Alpha. So you can always force a 3 vs 2 situation and get aces or go for objectives. Heroes with gap closing and bleeding abilities, which reduces heal effects, fit great. That's why we prefer Fortress the most with his bleeding ability Law of the Claw as well as another gap closer for optimal support and burst potential. For the lane we recommend to have a crystal power carry, who can deal a lot of damage from behind while beeing protected of Alpha's frontline combined with the support. A Skaarf or Adagio (who can even buff the Alpha to burst down enemy carries) fit perfectly into a Fortress and Alpha combination!

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