Ring of Fury WP Ozo [2.2] by MaximusPrime

Ring of Fury WP Ozo [2.2]

By: MaximusPrime
Last Updated: Mar 6, 2017
7 Votes
Build 1 of 2

Ozo

Build: Ring of Fury

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
Fortress Can't really do anything except use his wolves. Bleed stacks hurt but you should be able to heal it back
3
Petal You get heals from munions by hitting them with your abilities (mostly the third activation from your a). Kill her munions and seeds with your B cuz her ult and munions are deadly. B to get rid of munions and to damage her, A to get rid of seeds and do damage to waste her energy. Don't under estimate her, Also, PETAL NEEDS A T3 SKIN!!
3
Celeste Doesn't stand a chance, although she can do lots of damage from afar so get up close
3
SAW Strong early game, weak late game. Stun him with your ult and make sure your team focuses him
4
Joule Has that armor but you can easily get behind her. Starve her of gold and you should be fine.
4
Ozo You should be able to beat him if your teammates are good
4
Koshka She can get away and jump right back in the fight with her abilities. Reflex her ult but she's barely used in higher tiers now
4
Ardan Weak 1v1 but strong with a team. watch out for his gauntlet
4
Adagio His burn is annoying but not really dangerous. your roam should get a crucible. You can also stun him out of his ult. You should probably focus him if he goes CP/WP lane
4
Baron You should be able to avoid most of his abilities and be prepared to reflex when you hear the extremely loud sound that indicates his ult. He can try to run but you should be able to kill him with your ult/acrobounce
4
Gwen She's pretty squishy and should be weak in a 1v1 but dangerous wen she has allies. If possible, have your allies focus her and burst her down before she can do anything.
5
Phinn Tanky, but slow. watch out for his ult and whatever you do, DON'T ULT HIM HE WON'T BE STUNNED.
5
Kestrel CP doesn't stand a chance once you get to her. Roamer should get contrap. WP is a bit stronger though. just wait for her to use up all of her arrows. Otherwise try to take her down with roamer
5
Skaarf Stun him out of his ult when you see him charging it up. Focus him first in teamfights and you should be able to kill him easily. You can avoid his spitfire/goop with your abilities
5
Skye Flys around like crazy, pretty fast too. don't get caught in a narrow lane while trying to chase her bc she will ult and barrage you. ambush her if you can and stay near team typically
5
Flicker OMFG this guy is annoying with his team stealth and slow, try not to get rooted by his A and you can always jump out of his B to an ally if need be (only if he's going CP, roam doesn't do much). Just remember to get vision or else your team will definitely be ambushed and get aced late game.
5
Grumpjaw Pretty tanky but not that bursty but his ult is really annoying. His abilities are mostly offensive so he doesn't really counter you in any way. I put him sort of high up because of his ult, watch out for that and always stay near your captain in a teamfight. He will probably try and swallow you(if you're carrying. Otherwise, probably your carry). If he does, ult back to your allies(pretty reliable way of getting back if you're not too hurt). Otherwise save your ult for when he tries to swallow your carry.
6
Ringo squishy and weak without defense but still does a ton of damage. You should be able to easily kill him with a good team
6
Reim This guy can get pretty tanky. just watch out for us ult and stuff and you should be able to avoid most of ice spires with your abilities
6
Rona A good Rona will be able to heal up lots of dagame. Focus her first, and try knocking her backwards out of your laner's face if she leaps into you team. Cath is great counter to her
6
Glaive Can afterburn away but you should be able to kill him. He can do quite a lot of damage but has unusually low armor/shield so try to burst him down. Reflex his afterburn if there's nothing better to reflex block
7
Taka If you build correctly, you should be kind of tanky and able to absorb most of his hits but good taka's will be a problem. Make sure roamer gets contraption. Ult him and your laner should shred him while he's stunned.
7
Krul A fed krul gives anybody a headache. starve him of gold and take him out early in the game
7
Blackfeather Blackfeather is still pretty OP. Your tank/roam should get an atlas for him and you should be able to take him down
7
Samuel He can probably hit you with most of his abilities. Try to stun him with your ult and burst him down with your allies before he ults you and recovers his health back.
7
Idris Pretty bursty but he's difficult to play. Don't expect any god moves with his chakram but he's pretty dangerous when going WP. Stick with your teammates and heal up the damage while your carry demolishes the enemy team. Invade when you can to get as much as an advantage as you can over him.
8
Catherine A good catherine will stun you can then immediately silence you while her teammates kill you. run if you get silenced and reflex it if you can. Also, her shield will reflect so much damage so don't focus her
8
Vox Update made him op if your team is clumped up. You should be able to easily stun with your ult and get to behind him. Typically, he will run in lower tiers but a good Vox will run toward allies and be protected by them. Focus him if you can
9
Lyra Pretty squishy and no burst heal but still really dangerous. Her bulwark can cancel out your B and second activation on your A. Watch out and play it safe and get your team to focus her only if she's the one carrying her team.
10
  No Threat

Ozo

Build: Hop on their heads CP

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Introduction Top

This is my first guide so please don't criticize too much. I will try to update this as much as I can and do what I can to help so please don't be really negative. Other stuff will be coming soon but I'm pretty busy so I probably won't update this until soon so please be patient! Thanks guys! BTW I noob at coding so don't expect this to be really cool looking. Just a helpful guide

NOTE: Remember! This is just a game so plz don't be too salty/negative in match. We all have our ups and downs and if you lose, it's not going to stay that way unless you stay negative. Also, If you are negative, you won't have synergy with you team and will probably lose the match or cause them to rage quit. So please, stay positive.

[1.22] Ozo got more heal on his A which will help you survive longer, but only if you have the energy to. Can be really helpful but not game changing

ps. so uh, for some reason I can use Baron's and Samuel's backrounds.. guess I'll take advantage of that while I can.

[1.20] Ozo is still pretty, strong, just highly underrated and really weak in Lyra's bulwark, ban her if you can. Ozo is good really good at fighting enemy heroes because of his heals, just don't expect it to save your life when you have barely any HP cause although it's good at helping you win a fight, it's just not an OP heal. Good when you have about 1/4 - 1/3 health left but you have to hit a lot of enemies, which makes it undependable some of the time. Also, you will probably be soaking up most of the damage while you laner is bursting them down.

Abilities Top

Let's break down Ozo's abilties, shall we?

Carnie Luck


Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.

Ozo's heroic perk basically means that he gets bonus healing and barriers and stuff so Adagio, Ardan, and Phinn all go pretty well with Ozo although Adagio is typically not the best choice. I prefer Ardan and Phinn and you'll see why in the next chapter. Lyra goes really good with him too

Three-Ring Circus


Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.

First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.

Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.

This ability lets Ozo use it up to 3 times in 5 sec before it goes on cooldown. First, you thrust it forward, which can damage many enemies if they are grouped up together, the second hit shoots you forward through the enemy making it an excellent gap closer, and his final hit makes Ozo spin his ring in a circle, letting you hit many enemies and gain health from them(all of Ozo's hits from this ability let you get health, but more heal from hero hits and less from minion hits). You can get quite a bit of health from this ability but don't go thinking you can 1v3 then enemy team. Also, sometimes they will just burst you down so you need to know when to use this ability and don't depend on this to heal you up a lot all the time cause every ability has it's moment.

Acrobounce


Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.

This ability lets Ozo hop on heroes(enemy and ally) and minions. If you hop on and enemy hero/minion, it will slow it tremendously and you may hop again(The second and third hops have a bigger range). This is a great gap closer when you are chasing an enemy hero and it's also a great wave clear. Additionally, you get a speed boost if you hop 2 times, and the final hop does increased damage. BTW I typically get the 5th point of this ability instead of the third on my ult, but it depends on the match so feel free to get your third point on your ult if it really matters. Also, you can get you second point on your ult whenever you want, I usually get it either at lvl 9, or lvl 12

Bangarang


Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.

So basically with this ability you choose a target and you will roll really fast to the target and knock him behind you. This is great if you want to chase down a fleeing enemy but beware! You can easily get stunned by a Catherine from the side while rolling or charging but it produces incredible effects if you manage to hit multiple enemies. It is also good for stunning someone out of their ult if it takes a while to charge up, like a Skaarf or an Adagio ult. Your ult also knocks enemies aside if they are in your way which is pretty cool. (BTW your ult travels farther than it seems. Try him out in bot mode if you don't believe me.)

Great Allies and Combos Top

As the title suggests, we will be talking about the most ideal comp and how to utilize him with the allies you will get.

Lyra is a great roam, she heals you and gives you move speed. Make sure she doesn't waste this on offense because this can save your life since you get 30% additional healing at lvl 12. Also, her bulwark is OP if used correctly but she's super squishy so watch out for that. Great combos: Three-Ring Circus + Imperial Sigil for massive heals, Bangarang + Bright Bulwark + Lyra's AA so you can easily get to them

Vox just does a ton of damage with his Pulse and you can knock them back into Vox's range so he can still do damage with his bounces. His Pulse also slows them a bit Combos: Acrobounce + Sonic Zoom You two will do tons of damage to their entire team. BTW Vox obviously needs to apply resonance to their entire team first

Phinn can give everyone fortified health, making it harder to kill you, and he can also stun/slow the enemy team! His ult will also pull them back, allowing you to hit all of them with your ult. Overall, Phinn is a great roamer. Combos: Forced Accord + Bangarang + Quibble + Acrobounce Phinn pulls them in, You ult carry but you will hit all of them since phinn will stun them with his Quibble and then you bounce on them to do more damage, Polite Company + Acrobounce + Three-Ring Circus Phinn gives you some fortified health and pulls them in a little so you can hit them with your bounce and then use your A to kill them with your laner NOTE!! DON'T DO THIS BY YOURSELF! YOU WILL BE BURSTED DOWN. ALWAYS STICK WITH YOUR ALLIES

Ardan's abilities are great, but will also be shut down if he gets caught in Lyra's bulwark. Best to Ban her. Combos: Acrobounce + Vanguard + [Three-Ring Circus]] Ardan's Vanguard gives you a barrier and a brief burst of speed. This will allow you to catch up to the enemy team/run away from them. Vanguard also does a bit of AOE damage and slows the enemy team if they are hit. This is great when you are using Acrobounce so you don't die and allows ardan to immediatly get in the battle and atlas them. his Vanguard will also slow them. Gauntlet + Acrobounce + Three-Ring Circus + Vanguard Ardan will guantlet them and you will bounce on them, dealing massive AOE damage as they will probably either be stunned by the wall, or grouped tightly together. This is also a great oppurtunity for Vox to use his Pulse and Sonic Zoom. Ardan's Vanguard will make sure you don't die and you guys can easily atlas them. NOTE: It is best if ardan can seperate them so the melee hero(es) is/are outside the guantlet so they can't hit you guys but this can be tricky so it's ok if the Ardan can't do it

CP vs WP Ozo Top

WP Ozo



Pros


High AA damage
Not too useless when silenced
Everyone thinks Ozo is weak (you're underestimated)
Good sustain in teamfights
Smooth, works together with team well
Doesn't depend on abilities
No need to hope around like crazy and be too aggressive


Cons


No burst (abilities don't do much damage)
Will be bursted down if you're too aggressive
Depends on carry
Can't do much without items




CP Ozo



Pros


High burst (abilities do a tonn of damage)
More heal with A
Massive AOE damage
Shorter CD
Fun to play



Cons


Useless if you run out of energy or abilities are on CD
Depends a lot on his Acrobounce (You can get bursted down while in the air)
Harder to play
Not as good sustain

Crystal Ozo Top

Crystal Ozo heavily relies on his Acrobounce to do damage and Three-Ring Circus to heal back the damage taken while bouncing. One mistake I see new Ozo players make is that they engage too early and bounce way too much and just get bursted down by the carry. Always let your roam go in first and tank the damage while you go in second. Sometimes you will only get to bounce twice before you need to heal up and that's ok! Some people feel like you need to use all of their bounces to do more damage but end up dying. You will do more damage in the long run if you stay alive. If you die though, that's ok, as long as they aren't focusing your carry. If they do focus the carry though, use your ult to try and get them away from him/her. Remember! work as a team! You can't win without your teammates!

Rest coming soon!

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