Alpha Superbuild 2.2 Update by hdjdhfhej

Alpha Superbuild 2.2 Update

By: hdjdhfhej
Last Updated: Mar 22, 2017
2 Votes
Rating Pending
Build 1 of 2

Alpha

Build: CP build

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes

Alpha

Build: WP build

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Kestrel Once you have approached her, you can disable her B and easily take her down.
2
Celeste
3
Blackfeather
3
Gwen
3
Skaarf
3
Petal
3
Ardan
3
Flicker
3
Alpha
4
SAW
4
Catherine
4
Phinn
4
Joule
5
Ringo
5
Glaive
5
Fortress
5
Lance
5
Lyra
5
Grumpjaw
5
Taka
6
Ozo
6
Skye
6
Idris
6
Vox
6
Samuel
6
Baron
7
Koshka
7
Rona
7
Adagio
8
  No Threat
9
Krul Krul is annoying with his lifesteal, get a soon [[Atlas Pauldron]] and keep the distance from him
10
Reim Get a soon [[Aegis]] and try not to let him get his fortified health or you will lose.

Details about Alpha's Heroic Perk Top

•Heroic Perk : Infinite Reboot
Instead of dying, Alpha initiates a reboot sequence upon receiving lethal damage, gaining 325-1800 reserve health (based on level). For the next several seconds, enemies can continue to attack her and deal damage. If her reserve is not destroyed during this time, she will reboot to ample health at the same location.

The cooldown for this ability is displayed in place of Alpha's energy bar. Once this bar is full, Infinite Reboot is available. This bar will slide back to zero during the reboot process, indicating the remaining time left before she is restored to health.
DETAILS:
- Energy gives Alpha more rebooting health (50% energy ratio)
- Energy Recharge makes Alpha reboot faster (15% energy recharge ratio)

Details about Alpha's Skills Top

•A : Prime Directive
- Alpha scans for enemies along a path. If she scans an enemy, that enemy is slowed and Alpha instantly dashes behind them, dealing damage to the target and all enemies within 4.5 meters (65% damage to minions). This also removes the negative effects of Core Overload (without removing the positive effects), dealing increased damage based on the number of stacks removed.

- Casting this ability will prevent Core Overload stacks from timing out
+DETAILS:
Damage:80/100/120/140/160 (90% Crystal Ratio) (80% Weapon Ratio)
Damage/stack: 40/60/80/100/120 (200% Crystal Ratio) (40% Weapon Ratio)
Range: 10/10/10/10/12
Slow: 40%/50%/60%/70%/80%
Slow Duration: 1.5/1.5/1.5/1.5/1.5
•B : Core Charge
- Alpha lunges forward, landing a basic attack on her target and fracturing the ground for additional crystal damage in a small area. Each time she uses this ability, she spends 2.5% of her current health and gains Core Overload for 5.5 seconds, stacking up to 3 times.

- Alpha’s basic attack is put on a 50% cooldown after using Core Charge.

- Core Overload: The health cost of Core Charge goes up by 2.5%, but also increases the damage of subsequent Core Charges and causes her basic attacks to heal her. Basic attacks refresh the duration.
+DETAILS:
Damage: 20/35/50/65/80 (100% Crystal Ratio) (100% Weapon Ratio)
Cooldown Reduction: 1/1/1/1/1.2
Heal/stack: 5/6/7/8/10 (2% Weapon Ratio)
Damage/stack: 10%/10%/10%/10%/15%
•C : Termination Protocol
- On activation, Alpha begins a self destruct sequence. At the start of this she gains a burst of move speed as well as 400-1000 barrier (based on her level). Immediately afterward, she rapidly loses move speed as her Halcyon core approaches critical mass.

- After 3 seconds, or immediately upon her barrier being breached, Alpha explodes. This explosion deals heavy crystal damage to all enemies within 4.5 meters and is lethal to herself.

- This ability can only be activated while Infinite Reboot is available. Upgrading this ability reduces the cooldown of Infinite Reboot.
+DETAILS:
Damage: 529/933/1337 (250% Crystal Ratio)

Pairings With Captains Top

+ Ardan: the best Captain to pair with Alpha. His Vainguard can give you a burst of speed, a large amount of fortified health for you to reboot safely or survive in fights, and slow down enemies around. His Gauntlet can keep enemies in range and stun them.10/10
+ Adagio: with his heal by Gift of Fire, you can get a large amount of health and use for himself can slow down enemies around. His Agent of Wrath will give you more crystal damage, helpful for CP Alpha. And his Verse of Judgement can stun enemies which is being burn by his A is really helpful.7/10
+ Catherine: her Merciless Pursuit is quite helpful for you to take down enemy or running away from them. 5/10
+ Fortress: only helpful with his Tooth of the Truth.3/10
+ Flicker: his Binding Light can slow down enemies in range, Fairy Dust to root enemies and Willow Whisper to fight stealthly.6/10
+ Lance: his Impale can root enemies and Gythian Wall can push enemies toward you, away from you or stun them. 6/10
+ Lyra: her Imperial Sigil can give you a burst of speed and health. Her Arcane Passage can help you to change your position, escaping or chasing. 8/10
+ Phinn: His Polite Company can pull enemies closer to you and give you an amount of fortified health. Quible can stun enemies in range or slow them and Forced Accord to pull enemies to the adverse position.7/10

My experience and tips for CP Top

Choosing this hero in this meta, you definitely are a clever player because in this meta, Alpha is a monster. But only if you know how to play. As a 2-year-player and with the maxed skill tier of POA, i think i can give you some of my experients.

To play this hero, you must know who she can counter and who countered her. I have written on the "Threat" section, you can take a look. And here is some of my experients :
+When enemy jungler is Samuel or some heroes are weak at early game, you can invade their jungle at early game. But if your enemy jungler is Reim, Koshka or some heroes are strong at early game, stay away from their jungle and if you want the "Big Trend" at the shop, get a Crystal Bit and a Light Shield or Light Armor instead of Hourglass and Crystal Bit, and get some Flare if you can
+Use your B whenever it's available, because your basic attack reduce it's cool down and you don't need energy or something like that to activate it (yay), unless you want to KS or something necessarily.
+Try to get 3 stacks of Core Overload then use your A, it'll deal A LOT more damage, trust me, it's really really hurt.
+Use your Ultimate when your health is low, if your Captain still has a Fountain of Renewal, don't use it immediately, but if you think that Fountain of Renewal can't do anything, just use your Ultimate. And remember, NEVER USE YOUR ULTIMATE TO START A FIGHT
+Wait for your perk is fully loaded then combat. But if it is necessarily or your team is winning then just fight, but beware of your health, you won't have a second life if your perk hasn't fully loaded yet.
+Buy a Flare at first so you can control the "Big Trend" zone
+Buying Metal Jacket or Atlas Pauldron and Aegis or Fountain of Renewal depends on your match. Don't just buy them exactly like my build, it may ineffective sometime .
+Remember to choose the right position to explode. Don't explode in turret's range or you will be hard to survive after you have revived.
+While activating your Ult, your movement speed will be decrease so don't try to reach them just by walking. Try to catch them with your A or B, it'll be easier.
+Get a soon Crystal Infusion if your damage items are not enough, it'll give you lots of opportunities in the fight.
+Get a Reflex Block or a Slumbering Husk for fighting agains heroes with high damage-bursting abilities such as Joule CP ult, Alpha CP ult, etc.
+If you know there are minions, you can use your A on minions when running away for escapes over walls.

My experience and tips for WP Top

+WP makes your basic attack more powerful so don't rely on your skills too much in fights.
+Only activate your Ult when your health is low, don't start a fight or chase an enemy with your Ult, you're going down the WP path, not CP.
+Buying the Poisonus-Shiv will reduce the lifesteal of some heroes such as Krul, Rona.
+Remember to choose the right position to explode. Don't explode in turrets' range or it will be hard to survive after you have revived
+With 3 stacks of Core Overload (get it with your B), your basic attacks will receive a small amount of lifesteal, it can be useful in some cases.
+Surviving long in combat helps Alpha get more stacks of Breaking Point, you'll be very strong if you have more than 16 stacks of Breaking Point (in the WP montage video, focus on the Breaking Point stacks, you will see that when there are more than 16 your basic attacks will deal more than 300 damage to enemies with no defensive items).
+Get a soon Weapon Infusion if your damage items are not enough, it'll give you lots of opportunities in the fight.
+Get a Reflex Block or a Slumbering Husk for fighting agains heroes with high damage-bursting abilities such as Joule CP ult, Alpha CP ult, etc.
+Buy a Flare at first so you can control the "Big Trend" zone
+If you know there are minions, you can use your A on minions when running away for escapes over walls.

Alpha hero spotlight Top

Alpha CP montages Top

Alpha WP montages Top

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