3 Essential Build Paths for a Flexible Adagio Player (Wp,Cp,Roam) Updated for VG 2.2! by Radiance

3 Essential Build Paths for a Flexible Adagio Player (Wp,Cp,Roam) Updated for VG 2.2!

By: Radiance
Last Updated: Apr 1, 2017
54 Votes
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Adagio

Build: Weapon Power

Ability Path

Arcane Renewal
Heroic Perk
Gift of Fire
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Agent of Wrath
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Verse of Judgement
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Adagio

Build: Roam

Ability Path

Arcane Renewal
Heroic Perk
Gift of Fire
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Agent of Wrath
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Verse of Judgement
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Adagio

Build: Crystal Power

Ability Path

Arcane Renewal
Heroic Perk
Gift of Fire
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Agent of Wrath
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Verse of Judgement
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Adagio

Build: Semi-Carry (Hybrid)

Ability Path

Arcane Renewal
Heroic Perk
Gift of Fire
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Agent of Wrath
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Verse of Judgement
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Hello Everyone! I am Radiance, the Creator of 3 Essential Adagio Builds, which is the Highest rated Adagio guide on the Forums. I am also an Experienced Website Coder, and theorycraft enthusiast. I enjoy learning about the lore and story behind every game and every character. I like to find meaning in things that mean little to anyone, and uncover the secrets in Vainglory's tiniest of Details. I am a ROAM Main, and I play different genres of games, including sandbox, fps, and other MOBAS.

Some of my other works include:
Stormguard Secrets: Amie

This guide will teach you how to play Adagio in All three Roles, with both Crystal and Weapon Power Builds.

Adagio is the most Flexible hero in the Game. You cannot find any other Hero that can play both Jungle and Lane, can be built CP and WP, and can also serve as a roamer for the Team. This level of flexibility makes Adagio a Valuable Pick in Drafting at lower Levels, sometimes even confusing the enemy into thinking you have two roamers, or two laners, or no roamer. Although it is less effective at higher levels, simply drafting Adagio can cause the enemy to counterbuild incorrectly, leaving your team with a gold advantage right off the start.


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Arcane Renewal
Slot: Heroic Perk

Whenever enemies burning with Arcane Fire take damage from any source, Adagio regenerates 25% of that damage as energy.

Gift of Fire
Slot: A

Heals a target ally, then splashes Arcane Fire onto nearby enemies. If Adagio heals himself, he'll also apply a heavy slow to nearby enemies.

Arcane Fire (status effect):
Burns the target every second and causes Adagio's other abilities do deal more damage.
  • Burst heals the target instantly, followed by a gradual heal over the next few seconds.
  • Burst Heal is increased by 9% of Adagio's bonus health.
  • When cast on self, slows nearby enemies by 70% for 0.7s.
  • Resets basic-attack cooldown on activation.

Agent of Wrath
Slot: B

Temporarily boosts an allied hero's next several basic attack for 6s.
  • Deals bonus damage to enemies afflicted by Arcane Fire.
  • Bonus damage is increased if Adagio casts this spell on himself.
  • Resets basic-attack cooldown on activation.

Verse of Judgement
Slot: C

Adagio channels for 2s then deals heavy damage to all enemies in a wide ring around him. Enemies burning with Arcane Fire are also stunned.
  • Adagio temporarily gains fortified health while channeling.


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Crystal Adagio strays from the stereotypical Consistent Damage path of Wp Adagio, and the Burst Healing Support path of Roam Adagio, both of which spike Middle Game. Crystal Adagio is strong and very bursty right from the start of the game, due to the basic attack cooldown resets of Gift of Fire and Agent of Wrath. Agent of Wrath also helps Adagio to deal consistent damage to bully enemies early game. In the Middle Game, Adagio Spikes at Level 8 when his Agent of Wrath Overdrives, and Again at Level 11 When Gift of Fire Overdrives. This makes Crystal Adagio a Well Rounder throughout the game.

1. Ability Overview
2. Item Explanations
3. Gameplay
4. Tips and Tricks
5. Hero Interactions



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Arcane Renewal is one of the most complex concepts to any new Adagio player. However, it is the fundamental skill which allows Adagio to fill almost any role in Vainglory. Arcane Renewal allows Adagio to constantly be at full energy, despite not building ANY energy regeneration Items. A good team will be able to help Adagio to regain as much energy as possible in the short time frame where enemies are afflicted by Gift of Fire.


Gift of Fire is one of Adagio's signature skills. Surprisingly, it is also one of the key skills that allows him to burst down enemies quickly. Gift of Fire can be cast on a melee ally, such as Glaive or Lance when they are in the middle of the fight, regardless of whether or not they have lost health. This ignites all Surrounding Enemies with Arcane Fire, which allows Adagio to instantly regenerate Energy using Arcane Renewal. One should never Cast Gift of Fire on an ally without setting enemies on fire, as the Energy cost of Gift of Fire is quite large. One exception is when your ally is about to die, or when you have many energy regeneration items and are out of combat.


Agent of Wrath is Adagio's lesser appreciated, but most devastating skill. The amount of damage that this ability can output is often underestimated. Aside from resetting Basic Attack cooldown, this Ability also gives you 5 empowered basic attacks, all of which deal 100-110 damage early game, and 200-300 damage late game. These Empowered Basic Attacks are only usable in the 6 seconds since you've used the Ability. Thankfully, Blazing Salvo allows you to use all of these Basic Attacks before the 6 seconds are over. Overdriving this gives you 7 empowered basic attacks, all of which can be used in under 6 seconds with Alternating Current.


Verse of Judgement is a powerful crowd control tool, which forces immediate evacuation or death for the enemy team. Coupled with Gift of Fire, you can land entire team stuns that last for 2.2 seconds, more than sufficient to wipe out at least 1 carry. You should avoid using this ability if doing so does not land any stuns.


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Standard Attack Speed Item for Adagio. Allows Adagio to use all 7 Empowered Basic Attacks of Agent of Wrath within 6 seconds. Increases Jungle Clear Speed and Lane Farming.
Build this if your Team lacks gap closers.
Increases Basic Attack Damage, and burstiness. Significantly Boosts Arcane Fire Damage over Time.
Very absurdly powerful item on Adagio, as fights tend to stretch out very long with his consistent damage. Its applified damage amounts to more than a Shatterglass. However, in burstier fights, a Shatterglass would still be preferred.
Build this against High Health Enemies. If any enemy Builds more than 2 Oakhearts, then get Aftershock. Learn to use Gift of Fire and Agent of Wrath to proc aftershock.
Team Support Item that gives Bonus Healing to Adagio's Gift of Fire. Adagio does not need Halcyon Chargers as he has Arcane Renewal.
Build Against Crystal Damage Carries
Build Against a team with Full Crystal and no Weapon Carries
Build Against Weapon Damage Carries
Build Against Full Weapon and no Crystal Carries. Helps Adagio to Block Stuns while Channeling Verse of Judgement.



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Early Game:
Crystal Adagio has a strong early game presense due to his surprising burstiness. Start with a Crystal Bit and a Swift Shooter, as well as a Halcyon Potion. You should try to contest Mid Treant. As long as nobody in your team Feeds First Blood, it is okay to lose Mid Treant. From there, Rotate up to Lane or Jungle and Continue your Farming Cycle. Try to consolidate your Early Game Fast Clear by getting a Sprint Boots, followed by an Oakheart. Blazing Salvo is also important, if you plan to invade the enemy.


Middle Game:
You should have gotten an Alternating Current by now, which helps a lot with jungle or lane clear. Around this time, you should pick up a Tier 1 Armor, such as Light Shield or Light Armor. It helps to upgrade to Travel Boots and Reflex Block once you get your Level 6 Ultimate. If the enemy is building Light Shield to counter you, pick up a Broken Myth, but if they are ignoring your Crystal Damage, or going full glass cannon, go for a Shatterglass. After having 2 Tier 3 Offense Items, you would want to pick up either a Metal Jacket or a Aegis, depending on which enemy carry hates you more.


Late Game:
At this point of the Game, you should have 2 Tier 3 Offense Items, 1 Tier 3 Defense Items, Travel Boots, and a Reflex Block unless it has gone into an Aegis. Next, you would want to get a Dragonheart to build into a War Treads. After that, you may pick up a CP Item of your Choice, depending on what the enemy is building. If you see a lot of High Health, go for Aftershock. If the enemy is building Double CP Defense, go for another Broken Myth. Or perhaps just top it all up with another Shatterglass. Your last item should be a defensive Item like Crucible, Metal Jacket, Fountain of Renewal or Aegis. There are some rare cases where you would build a Clockwork however, to give your team Sustain in Long Fights. Clockwork does wonders in long fights.



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1. You can initiate Fights with your Roamer Flare Guning the Enemy Bush, using your War Treads to rush your entire Team in, igniting the enemy with Gift of Fire, and Stunning all of them with a Verse of Judgement. If you can pull this engagement off quickly, you will have a very high chance of winning the engagement.

2. This is a General Tip for players of all Elo Levels. When you have no Roamer, Try to Engage in Lane, as the Space is wider, and it is harder for the Roamer to body block everything or debuff everyone. When you have a roamer, try to lure the enemy to engage in the jungle, where heroes are forced into tighter clumps, where items like Atlas Pauldron or abilities like Ardan's Gauntlet are more effective.

3. In the Early Game, use your Gift of Fire and Agent of Wrath to reset your basic attack cooldown for absurd burst damage. Due to their low cooldown, they can be used early game to clear jungle camps faster, and used late game to proc Aftershock.

4. If you are Laning, use your Gift of Fire to Heal your own Minions and Ignite Enemy Minions.

5. Using your Long range, you can Attack the Enemy Hero to leash the Enemy Minions closer to your Turret.

6. In Teamfights, CP Adagio should focus down the highest damage dealer on the Enemy Team.

7. CP Adagio Cannot Solo Objectives. This build is made to kill players quickly, but with a decent frontline, Adagio can melt objectives relatively quickly.

8. When Jungling, it is important to stutterstep. Stutterstepping is the mastery of the Hero's attack speed, such that you can move, and immediately attack when your basic attack cooldown is over. Stutterstepping is good for repositioning yourself closer to the next jungle camp.

9. When Drafting, be wary that the enemies may start to draft stuns into their team if they see an Adagio. This may give you some insight into whether to play WP or CP.

10. Do not overextend in lane. Many players have the impression that a Teammate forced near his turret is losing. Unless your farm is being fed to turret or your own Minions, being pushed back to your turret is an advantage! It makes it much harder for the enemy team to gank you, and forces the enemy laner into a vulnerable position to resume farming.

11. As CP Adagio, do not be afraid to splash your Gift of Fire in the middle of 3 clumped up enemies.

12. Don't use Agent of Wrath unless you can combo it with Gift of Fire, as Agent of Wrath is extremely energy costly.

13. Be careful when using Gift of Fire or Fountain of Renewal on an invisible ally, such as a Taka in Kaku or a Kestrel in Active Camo, as the particles will reveal their location.

14. Always recall when you run out of Halcyon Potions in the early game if you are laning. Having instant health on demand can save you from many almost successful ganks.



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Bear in Mind, this is a CP Adagio, not a roam Adagio, so combinations with Ozo and such are just not possible. Ardan's Gauntlet + Adagio's Verse of Judgement is a instant KO Combo, assuming the Enemy has already used their Reflex Blocks and Crucible. Furthermore, Ardan is able to give Adagio the chasing power he needs to keep up with enemies with his Vanguard.



Vox's Wait for It is a very unobvious but powerful combination of Silence with Adagio's ultimate, as it prevents the enemy from using items such as Crucible to protect themselves. Furthermore, Adagio can cast his Agent of Wrath on Vox, to abuse his attack speed to quickly deal large amounts of damage. If it is a crystal Vox, the damage will be further amplified.



Catherine is not your friend. Catherine is your worst Nightmare. A smart Catherine will chain her silence with her stun so that you can't block both of them. Against Catherine always build double reflex blocks so that you can confirm the use of your Verse of Judgement. One nice trick to abuse Catherine's Stormguard is when she is near your turret with her bubble on, walk into her bubble and take the bubble damage. This will cause the turret to turn on her.



Be careful of Glaive, as he is able to Afterburn you into his teammates, or away from the fight, rendering your Verse of Judgement useless. Make sure to Reflex Block when channeling if you think he is holding on to his Afterburn. If he boots into your face to attack you, Gift of Fire yourself to apply a slow and kite him. You will outdamage him if you continue to kite him.



Koshka is a dangerous hero for you. She has 2 gap closers and 1 stun. This means that you will have to keep using Gift of Fire to slow her whenever she uses a gap closer. Time your Gift of Fires well and you will be okay. Remember to Reflex Block her Yummy Catnip Frenzy.


You will squash enemy Petals with your Gift of Fire damage. It wrecks her munions. Any matchup against a Petal will be a good game.



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Weapon Power Adagio is a Attack Speed Build that can Shred armor quickly and apply Mortal Wounds. It occasionally builds hybrid by throwing Aftershock into the build. Weapon Adagio is a Average Jungler Clearer, but is exceptional at holding lane Early Game. In the Middle Game, Adagio powerspikes upon Reaching his Ultimate Verse of Judgement. In the late game, Adagio provides utility and Armor Shred for his Team. This makes Weapon Power Adagio a Strong Mid-Late Game Hero.

1. Ability Overview
2. Item Explanations
3. Gameplay
4. Tips and Tricks
5. Hero Interactions



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Arcane Renewal is one of the most complex concepts to any new Adagio player. However, it is the fundamental skill which allows Adagio to fill almost any role in Vainglory. Arcane Renewal allows Adagio to constantly be at full energy, despite not building ANY energy regeneration Items. A good team will be able to help Adagio to regain as much energy as possible in the short time frame where enemies are afflicted by Gift of Fire.


Gift of Fire is one of Adagio's signature skills. Surprisingly, it is also one of the key skills that allows him to burst down enemies quickly. Gift of Fire can be cast on a melee ally, such as Glaive or Lance when they are in the middle of the fight, regardless of whether or not they have lost health. This ignites all Surrounding Enemies with Arcane Fire, which allows Adagio to instantly regenerate Energy using Arcane Renewal. One should never Cast Gift of Fire on an ally without setting enemies on fire, as the Energy cost of Gift of Fire is quite large. One exception is when your ally is about to die, or when you have many energy regeneration items and are out of combat.


Agent of Wrath is slightly weaker in Weapon Adagio than in Crystal Adagio. However, it can be used to apply basic attack cooldowns for burst, and for efficient farming. Do not Overdrive this, it is a waste on WP Adagio.


Verse of Judgement is a powerful crowd control tool, which forces immediate evacuation or death for the enemy team. Coupled with Gift of Fire, you can land entire team stuns that last for 2.2 seconds, more than sufficient to wipe out at least 1 carry. You should avoid using this ability if doing so does not land any stuns.



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Primary Damage Tool, alongside Blazing Salvo. This helps you to get easy lasthits, and to deal consistent damage to Enemies. Synergises with Breaking Point.
Your Go-To Weapon Powered Slot Filler. Blazing Salvo builds into EVERYTHING in WP Adagio. This Tier 2 Item deserves a shoutout just because of that.
Good item for long sustained Fights. Makes you deal ridiculous damage at 15-20 Stacks. Also has good attack Speed.
Only Build Aftershock if ALL 3 Enemies Built Oakhearts. It helps to deal Extra Crystal Damage, and makes your Opponents unprepared to face a Hybrid Adagio.
Team Support Item that gives Bonus Healing to Adagio's Gift of Fire. Adagio does not need Halcyon Chargers as he has Arcane Renewal.
Build Against Crystal Damage Carries
Build Against a team with Full Crystal and no Weapon Carries
Build Against Weapon Damage Carries
Build Against Full Weapon and no Crystal Carries. Helps Adagio to Block Stuns while Channeling Verse of Judgement.
Provides Armor Shredding for Triple Weapon Carry Comps with Lance, or for more Attack Speed and extra shredding against Double Weapon Armors. Build Bonesaw if all 3 Enemies are building Weapon Armor.
Build against Heroes with Healing, E.G. Krul, Adagio, Ozo, Lyra.
Build when Enemies do not Build anything to Counter you.



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Early Game:
Weapon Adagio has a average early game presense due to his below average Basic Attack Damage, but basic attack cooldown tools. Start with a Weapon Blade and a Swift Shooter, as well as a Halcyon Potion. You should try to contest Mid Treant. As long as nobody in your team Feeds First Blood, it is okay to lose Mid Treant. From there, Rotate up to Lane or Jungle and Continue your Farming Cycle. Try to consolidate your Early Game Fast Clear by getting a Sprint Boots, followed by another Weapon Blade. Blazing Salvo is also important for your clearing speed.


Middle Game:
You should have gotten a Sorrowblade and a Blazing Salvo by now, which helps a lot with jungle or lane clear. Around this time, you should pick up a Tier 1 Armor, such as Light Shield or Light Armor. It helps to upgrade to Travel Boots and pick up a Reflex Block once you get your Level 6 Ultimate. If the enemy is building Light Armor to counter you, build towards Bonesaw instead of Breaking Point, but if they are ignoring your Consistent WP Damage, or going full glass cannon, go for a Breaking Point. After having 2 Tier 3 Offense Items, you would want to pick up either a Metal Jacket or a Aegis, depending on which enemy carry hates you more.


Late Game:
At this point of the Game, you should have 2 Tier 3 Offense Items, 1 Tier 3 Defense Items, Travel Boots, and a Reflex Block unless it has gone into an Aegis. Next, you would want to get a Dragonheart to build into a War Treads. After that, you may pick up a Offense Item of your Choice, depending on what the enemy is building. If you see a lot of High Health, go for Aftershock and build Hybrid. If fights are long, go for a Breaking Point. If the enemy has High Sustain, get a Poisoned Shiv. Your last item should be a defensive Item like Crucible, Metal Jacket, Fountain of Renewal or Aegis. There are some rare cases where you would build a Tyrant's Monacle however, but only when the enemy does NOT build defense against you.



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1. You can initiate Fights with your Roamer Flare Guning the Enemy Bush, using your War Treads to rush your entire Team in, igniting the enemy with Gift of Fire, and Stunning all of them with a Verse of Judgement. If you can pull this engagement off quickly, you will have a very high chance of winning the engagement. WP Adagio can still stun the enemy with his Ultimate, so do not rule it out as a Crowd Control Tool.

2. This is a General Tip for players of all Elo Levels. When you have no Roamer, Try to Engage in Lane, as the Space is wider, and it is harder for the Roamer to body block everything or debuff everyone. When you have a roamer, try to lure the enemy to engage in the jungle, where heroes are forced into tighter clumps, where items like Atlas Pauldron or abilities like Ardan's Gauntlet are more effective.

3. In the Early Game, use your Gift of Fire and Agent of Wrath to reset your basic attack cooldown for faster jungle clear. Due to their low cooldown, they can be used early game to clear jungle camps faster. If you are laning, conserve your energy, as you do not want to overextend in lane.

4. If you are Laning, use your Gift of Fire to Heal your own Minions and Ignite Enemy Minions.

5. Using your Long range, you can Attack the Enemy Hero to leash the Enemy Minions closer to your Turret.

6. In a Teamfight, WP Adagio, he locks onto the highest damage dealer in the enemy team.

7. WP Adagio has very high attack speed and range. If an enemy gets close enough to melee you, they probably won't survive if they try to run.

8. When Jungling, it is important to stutterstep. Stutterstepping is the mastery of the Hero's attack speed, such that you can move, and immediately attack when your basic attack cooldown is over. Stutterstepping is good for repositioning yourself closer to the next jungle camp.

9. When Drafting, be wary that the enemies may start to draft stuns into their team if they see an Adagio. This may give you some insight into whether to play WP or CP.

10. Last hitting with WP [Adagio is very easy. Lower Elo players may not know this, but when a minion is last-hittable, its health will turn from red to a reddish-pink. On WP Adagio, your basic attacks hit much harder, so it gives you much more room to plan your farm.

11. Do not overextend in lane. Many players have the impression that a Teammate forced near his turret is losing. Unless your farm is being fed to turret or your own Minions, being pushed back to your turret is an advantage! It makes it much harder for the enemy team to gank you, and forces the enemy laner into a vulnerable position to resume farming.

12. Be careful when using Gift of Fire or Fountain of Renewal on an invisible ally, such as a Taka in Kaku or a Kestrel in Active Camo, as the particles will reveal their location.

13. Always recall when you run out of Halcyon Potions in the early game if you are laning. Having instant health on demand can save you from many almost successful ganks.




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Ardan's Gauntlet + Adagio's Verse of Judgement is a instant KO Combo, assuming the Enemy has already used their Reflex Blocks and Crucible. Furthermore, Ardan is able to give Adagio the chasing power he needs to keep up with enemies with his Vanguard.



Ozo's Carnie Luck Passive allows him to gain ridiculous amounts of Healing from Adagio. While many of recommended using the following Comp: Lyra, Ozo, Adagio, it is actually not that strong. This is because an item called Poisoned Shiv can drastically reduce the effectiveness of all three heroes. Furthermore, Lyra's Imperial Sigil is stationary, while Ozo tends to be very mobile and will rarely sit still on the Sigil.



Roam Lance has a Weapon Power Element, which complements your Bonesaw very well.



Crystal Vox is a powerful Teammate for WP Adagio. Adagio can cast his Agent of Wrath on Vox to amplify the damage of all of his Resonance. Furthermore, Vox's Wait for It can be used to silence enemies so that they cannot Crucible Adagio's Verse of Judgement.



Be careful of Glaive, as he is able to Afterburn you into his teammates, or away from the fight, rendering your Verse of Judgement useless. Make sure to Reflex Block when channeling if you think he is holding on to his Afterburn. If he boots into your face to attack you, Gift of Fire yourself to apply a slow and kite him. You will outdamage him if you continue to kite him.



Koshka is a dangerous hero for you. She has 2 gap closers and 1 stun. This means that you will have to keep using Gift of Fire to slow her whenever she uses a gap closer. Time your Gift of Fires well and you will be okay. Remember to Reflex Block her Yummy Catnip Frenzy.



You will squash enemy Petals with your Gift of Fire damage. It wrecks her munions. Any matchup against a Petal will be a good game.



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Roam Adagio is a Long battle oriented Build that can Stun Entire Teams and save teammates from near Death. This build is not as tanky as other Roamers such as Phinn or Lance, however his strength is in his burst heals and his Verse of Judgement is a great zoning tool. Roam Adagio has an exceptionally strong early game, due to his cooldown resetting skills and Early CP damage from Agent of Wrath. In the Middle Game, Adagio powerspikes upon building a [Fountain of Renewal]. He powerspikes again at Level 6 upon reaching his Ultimate, Verse of Judgement. He has another Powerspike at Level 8, where he obtains his overdrive on Gift of Fire. This makes Roam Adagio a Middle Game Hero, that maintains relevance late game.
1. Ability Overview
2. Item Explanations
3. Gameplay
4. Tips and Tricks
5. Hero Interactions



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Arcane Renewal is one of the most complex concepts to any new Adagio player. However, it is the fundamental skill which allows Adagio to fill almost any role in Vainglory. Arcane Renewal allows Adagio to constantly be at full energy, despite not building ANY energy regeneration Items. A good team will be able to help Adagio to regain as much energy as possible in the short time frame where enemies are afflicted by Gift of Fire.


Gift of Fire is one of Adagio's signature skills. It is able to save an ally from the brink of death. Gift of Fire can be cast on a melee ally, such as Glaive or Lance when they are in the middle of the fight, regardless of whether or not they have lost health. This ignites all Surrounding Enemies with Arcane Fire, which allows Adagio to instantly regenerate Energy using Arcane Renewal. One should never Cast Gift of Fire on an ally without setting enemies on fire, as the Energy cost of Gift of Fire is quite large. One exception is when your ally is about to die, or when you have many energy regeneration items and are out of combat. As a roamer, this ability makes you unique in having the highest single target burst heal in the game.


Agent of Wrath is rather obsolete in Roam Adagio. However, it can be used to apply basic attack cooldowns for burst, and for efficient farming. If you have an ally with high attack speed, you can cast it on them for a little bit more damage. Do not Overdrive this, it is a waste on Roam Adagio.


Verse of Judgement is a powerful crowd control tool, which forces immediate evacuation or death for the enemy team. Coupled with Gift of Fire, you can land entire team stuns that last for 2.2 seconds, more than sufficient to wipe out at least 1 carry. You should avoid using this ability if doing so does not land any stuns. In Roam Adagio, it is very unlikely that the enemy will be able to burst you down before you can cast it, due to your enormous pool of health.



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Use in conjunction with Allies with Slow Jungle Clear.
Use against Strong Early Game Enemies who are very likely to invade.
Use if you have strong Early Game Heroes who are going to invade.
A must build for All Roamers. Try to get it before 8 Minutes.
Team Support Item that gives Bonus Healing to Adagio's Gift of Fire. Helps your Team Reposition quickly, and to disengage or Engage.
Build Early in all Matchups. Flare every bush that your team is about to walk Into.
Build After War Treads and Fountain
People tend to rush out a Contraption Early. This is incorrect. Get a Flare Gun and Scout Traps, and establish as much map vision as possible. Roamer Items are cheaper than carry items, so you can afford the vision.
Build this against AOE Abilities like Adagio's Verse of Judgement or Celeste's Solar Storm.
Build against enemies with high attack speed.
Build as a slot Filler if your allies have no gap closers.
Build as a slot filler if you are going to take an objective soon, such as kraken, or Turrets.
Build against Roamers with many Active items.



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Early Game:
Roam Adagio has a strong early game presense due to his basic attack cooldown tools. Start with a Contract, 4 Scout Traps, 2 Flares and 1 Halcyon Potion. You should try to contest Mid Treant. As long as nobody in your team Feeds First Blood, it is okay to lose Mid Treant. From there, Rotate back to Jungle and Continue your Farming Cycle. Try to consolidate your Early Game Fast Clear by getting a Sprint Boots, followed by a Flare Gun, Lifesprint, Light Shield and more Scout Traps.

Middle Game:
You should have gotten a Fountain by now, which helps a lot with team fights. Around this time, you should pick up Travel Boots. It helps to buy another Oakheart and even a Light Armor if your enemy carry has high attack speed.. If the enemy is building burstily, build towards Crucible instead of Contraption, but if they are building otherwise, or going for attack speed, go for a Contraption or an Atlas Pauldron Respectively. Through this entire process, DO NOT stop Scout Trapping. At some point, you will have to sell your Contract to make room for more Items. Do not sacrifice your Scout Trap space unless you have a Contraption. After having 3 Tier 3 Utility Items, the rest of the Build is VERY flexible.

Late Game:
At this point of the Game, you should have 3 Tier 3 Utility Items, and a bunch of Scout Traps. Your next item will likely be a Contraption, if you do not already have one. If your Team lacks stickiness, go for a Shiversteel. If you are about to take an objective, grab a Stormguard Banner, and finish it into a Stormcrown later. If the carries overlap counters, you may purchase a Crucible or Atlas Pauldron if you did not already have one.


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1. You can initiate Fights by Flare Guning into the Enemy Bush, using your War Treads to rush your entire Team in, igniting the enemy with Gift of Fire, and Stunning all of them with a Verse of Judgement. If you can pull this engagement off quickly, you will have a very high chance of winning the engagement. Roam Adagio can still stun the enemy with his Ultimate, so do not rule it out as a Crowd Control Tool.

2. This is a General Tip for players of all Elo Levels. When you have a roamer, try to lure the enemy to engage in the jungle, where heroes are forced into tighter clumps, where items like Atlas Pauldron or abilities like Ardan's Gauntlet and your Verse of Judgement are more effective.

3. In the Early Game, use your Gift of Fire and Agent of Wrath to reset your basic attack cooldown for faster jungle clear. Due to their low cooldown, they can be used early game to clear jungle camps faster.

4. Ever wanted to not steal that treant kill but you couldn't because you were rooted? Just press recall! The Treant Interrupts your recall, but stops you from basic attacking!

5. If the enemy overextends in lane, you can use your Crippling 70% Slow Gift of Fire self heal to trap the poor carry.

6. In Teamfights, Roam Adagio has to manage his Gift of Fire and his Verse of Judgement well. Sometimes you do initiate with Verse of Judgement. Sometimes, you use it midfight to confuse the enemy, or when your teammates have landed slows and stuns.

7. Roam Adagio hits very hard for a roamer early game. Use this to pressure your opponent by Invading before the first 4 Minutes drop.

8. Your choice of Contract is key to winning the early game in Vainglory. Ironguard Contract, Protector Contract, and Dragonblood Contract are all given detailed elaboration in my Item Explanations for Roamer Items.

9. Be careful when using Gift of Fire or Fountain of Renewal on an invisible ally, such as a Taka in Kaku or a Kestrel in Active Camo, as the particles will reveal their location.


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Ozo's Carnie Luck Passive allows him to gain ridiculous amounts of Healing from Adagio. While many of recommended using the following Comp: Lyra, Ozo, Adagio, it is actually not that strong. This is because an item called Poisoned Shiv can drastically reduce the effectiveness of all three heroes. Furthermore, Lyra's Imperial Sigil is stationary, while Ozo tends to be very mobile and will rarely sit still on the Sigil.



Petal's Munions are always in close Proximity to the Enemy. This allows Adagio To cast his Gift of Fire easily.



Vox is a powerful Teammate for Roam Adagio. Adagio can cast his Agent of Wrath on Vox to amplify the damage of all of his Resonance. Furthermore, Vox's Wait for It can be used to silence enemies so that they cannot Crucible Adagio's Verse of Judgement.



As you are the roamer of the team, Weapon SAW is a dangerous enemy to encounter. Unless your jungler or laner packs a stun, it will be very hard to kill a Weapon SAW, as the traditional way of doing so is to stun him and all jump on him at the same time. Engage with Caution, and retreat if he is at 12 Stacks of Spin Up.





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Semi Carry Adagio is very similar to Roam Adagio, and generally follows the same concept. However, semi carry Adagio aims to take advantage of the natural tankiness of allied heroes such as Glaive or Koshka to leverage early to mid game pressure on the enemy. This build is most effective when you have friends to communicate with, or when your teammates are just playing very tanky carries. Semi carry Adagio is unique in that it forces the enemies to deal with an attack on 3 sides instead of just 2. Learning to create Chaos with your Verse of Judgement and Gift of Fire slow are key with this build. Confuse your enemies, and you will win.

1. Ability Overview
2. Item Explanations
3. Gameplay
4. Tips and Tricks
5. Hero Interactions



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Arcane Renewal is one of the most complex concepts to any new Adagio player. However, it is the fundamental skill which allows Adagio to fill almost any role in Vainglory. Arcane Renewal allows Adagio to constantly be at full energy, despite not building ANY energy regeneration Items. A good team will be able to help Adagio to regain as much energy as possible in the short time frame where enemies are afflicted by Gift of Fire.


Gift of Fire is one of Adagio's signature skills. It is able to save an ally from the brink of death. Gift of Fire can be cast on a melee ally, such as Glaive or Lance when they are in the middle of the fight, regardless of whether or not they have lost health. This ignites all Surrounding Enemies with Arcane Fire, which allows Adagio to instantly regenerate Energy using Arcane Renewal. One should never Cast Gift of Fire on an ally without setting enemies on fire, as the Energy cost of Gift of Fire is quite large. One exception is when your ally is about to die, or when you have many energy regeneration items and are out of combat. As a protector, this ability makes you unique in having the highest single target burst heal in the game.


Agent of Wrath provides interesting Utility late game. Throw this onto your high attack speed carries such as Glaive, and they will spit out the entire value of Agent of Wrath in an instant. In the early game, it can be coupled with early game CP heroes such as Koshka to secure first blood as well as the enemy jungle.


Verse of Judgement is a powerful crowd control tool, which forces immediate evacuation or death for the enemy team. Coupled with Gift of Fire, you can land entire team stuns that last for 2.2 seconds, more than sufficient to wipe out at least 1 carry. You should avoid using this ability if doing so does not land any stuns. In Semi Carry Adagio, it is very unlikely that the enemy will be able to burst you down before you can cast it, due to your enormous pool of health.



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Standard Semi Carry Damage item. Helps you to maintain Broken Myth stacks.
Amplifies your crystal damage in long fights. You can use your Gift of Fire to check lane bushes by healing a minion near to the bush. If your Broken Myth builds a stack, it means an enemy hero is in the bush, and arcane fire has splashed onto that hero.
If Shiversteel was not included in your Roam Items, Frostburn can be a nice substitute if your team is short of gap closers and slows.
Use in conjunction with Allies with Slow Jungle Clear.
Use against Strong Early Game Enemies who are very likely to invade.
Use if you have strong Early Game Heroes who are going to invade.
A must build for All Roamers. Try to get it before 8 Minutes.
Team Support Item that gives Bonus Healing to Adagio's Gift of Fire. Helps your Team Reposition quickly, and to disengage or Engage.
Build Early in all Matchups. Flare every bush that your team is about to walk Into.
Build After War Treads and Fountain
People tend to rush out a Contraption Early. This is incorrect. Get a Flare Gun and Scout Traps, and establish as much map vision as possible. Roamer Items are cheaper than carry items, so you can afford the vision.
Build this against AOE Abilities like Adagio's Verse of Judgement or Celeste's Solar Storm.
Build against enemies with high attack speed.
Build as a slot Filler if your allies have no gap closers.
Build against Roamers with many Active items.



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Early Game:
Semi Carry Adagio has a strong early game presense due to his basic attack cooldown tools. Start with a Contract, 4 Scout Traps, 2 Flares and 1 Halcyon Potion. You should try to contest Mid Treant. As long as nobody in your team Feeds First Blood, it is okay to lose Mid Treant. From there, Rotate back to Jungle and Continue your Farming Cycle. Try to consolidate your Early Game Fast Clear by getting a Sprint Boots, followed by a Flare Gun, Lifesprint, Light Shield and more Scout Traps.

Middle Game:
You should have gotten a Fountain by now, which helps a lot with team fights. Around this time, you should pick up Travel Boots. It helps to buy another Oakheart, followed by a Crystal Bit and a Swift Shooter. Upgrade them into War Treads and Alternating Current, and prepare for some team fights. This is the stage where Semi Carry Adagio begins his long sequence of powerspikes, and he must leverage this advantage. Try to force initiations with the enemy, and be extremely aggressive at this point of the game.

Late Game:
In the late game, you should pause to continue building Utility for your team. Counterbuild accordingly. If the enemy has high attack Speed, build Atlas Pauldron. If the enemy has bursty AOEs, build Crucible. If the enemy has invisible Heroes, build Contraption. If your team lacks gap closers and slows, get a Shiversteel. But what if you are out of space for a Shiversteel? Thats fine, for your last item will either be a Frostburn for additional slows, or a Broken Myth for amplified damage. Choose accordingly to what best suits your team.

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1. You can initiate Fights by Flare Guning into the Enemy Bush, using your War Treads to rush your entire Team in, igniting the enemy with Gift of Fire, and Stunning all of them with a Verse of Judgement. If you can pull this engagement off quickly, you will have a very high chance of winning the engagement. Roam Adagio can still stun the enemy with his Ultimate, so do not rule it out as a Crowd Control Tool.

2. This is a General Tip for players of all Elo Levels. When you have a roamer, try to lure the enemy to engage in the jungle, where heroes are forced into tighter clumps, where items like Atlas Pauldron or abilities like Ardan's Gauntlet and your Verse of Judgement are more effective.

3. In the Early Game, use your Gift of Fire and Agent of Wrath to reset your basic attack cooldown for faster jungle clear. Due to their low cooldown, they can be used early game to clear jungle camps faster.

4. Ever wanted to not steal that treant kill but you couldn't because you were rooted? Just press recall! The Treant Interrupts your recall, but stops you from basic attacking!

5. If the enemy overextends in lane, you can use your Crippling 70% Slow Gift of Fire self heal to trap the poor carry.

6. In Teamfights, Semi Carry Adagio has to manage his Gift of Fire and his Verse of Judgement well. Sometimes you do initiate with Verse of Judgement. Sometimes, you use it midfight to confuse the enemy, or when your teammates have landed slows and stuns.

7. Semi Carry Adagio hits very hard for a protector early game. Use this to pressure your opponent by Invading before the first 4 Minutes drop.

8. Your choice of Contract is key to winning the early game in Vainglory. Ironguard Contract, Protector Contract, and Dragonblood Contract are all given detailed elaboration in my Item Explanations for Roamer Items.

9. Be careful when using Gift of Fire or Fountain of Renewal on an invisible ally, such as a Taka in Kaku or a Kestrel in Active Camo, as the particles will reveal their location.

10. In battles, positioning is vital with Semi Carry Adagio. You will not want to be hiding behind your jungler, nor will you want to be in the front tanking all the damage. The ideal position for you to be in, is at the side, flanking the enemy. This makes it harder to land piercing skill shots, and also causes a distraction. When the enemy is given three threats to deal with, it will often confuse them, and they will forget all about your laning carry who slowly takes down their entire team.


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Glaive is a great teammate for Semi Carry Adagio as he is exactly what Adagio needs. A tank, a stun, and a gap closer. Glaive can Afterburn right into the middle of a clump of enemies, allowing Adagio to light them all on fire. Glaive also dispenses Adagio's Agent of Wrath basic attacks very quickly.



Early game, Koshka and Adagio are beast. Late game, Koshka falls off, which tends to be a huge issue. However, this Team Comp allows Koshka to switch to the role of tank, while Adagio switches to the role of jungler. With One Carry and Two Semi Carries, Koshka's fall off will be much less impactful. Furthermore, Adagio's Agent of Wrath on Koshka early game is devastating with her Twirly Death.





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1. Lack of Vision
One very common mistake I see players making is placing vision incorrectly. I value vision very much, and I find that it is vital to Flare Gun every single bush that my team walks into. After doing so, I tend to place a Scout Trap there so that I do not have to flare it as often, and can have permanent vision without being present. Vision is very powerful in vainglory. Being able to see your enemies on the map can tell you whether or not it is safe to overextend, or give you early notice to a plan to push your jungle. Vision allows you to see what your opponent's do not expect you to see, and that tends to be their downfall.

2. Wrong Placement of Scout Traps
Many times, I see players placing their Scout Trap wherever it is convenient to place it. Unless you are playing an early game rush comp where the damage is significant, you should always try to place Scout Traps where enemies would not step on them.
Imagine that your Team starts on the Left side of the map. As a rule, you always want to Scout Trap the corner of the bush that is furthest from the enemy team.
Examples:

Notice how the Scout Traps are all placed at the left most corner of the bush. This is the correct way to Utilize Scout Traps.

3. CS Taking
One HUGE Sin for a roamer, is to take their laner or jungler's farm. Unless it is being fed to turret or one's own minions, a Roamer should NEVER try to get farm. Stealing your Jungler or Laner's farm causes them to fall behind in terms of gold and Xp. Roamer Items are Cheaper than Carry Items. Take a hit for the Team.

4. Peeling
This tends to apply only to roamers with enemy movement abilities such as Phinn's Forced Accord, or Glaive's Afterburn. These skills can cause your enemy to be knocked out of a Celeste's Core Collapse, or out of reach of an ally Krul. Do not peel recklessly. You can throw kills that way.

5. Roaming (Alone)
Roaming does not mean to walk around the map. It means to stick with one Teammate at all times, unless you are moving from Teammate to Teammate. Sometimes, I see my roamer in the enemy's jungle and I'm just wondering, why are they even in there. Leaving your Carry for a second can cause them to be ganked and killed if you do not provide enough vision. Leaving your jungler reduces their clear speed by a quarter. You must know how to manage roaming between carry and jungler, but definitely not off on your own.

6. Risky Fountains
Many new players think that if they Fountain of Renewal just as their teammate is about to die, it will save them. This is not true, as the Fountain of Renewal initial heal is not difficult to burst down. As a general rule of the thumb for newer players, use Fountain of Renewal in combat if your Teammates are below one third (1/3) health.


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Thank you for taking the Time to Read my Extensive Adagio Guide for all Roles!
Upvoting this guide will help to boost it past some of the very old guides with 100+ upvotes but with outdated content. Boosting this guide will guide more new players to learn to play Adagio better. You never know, some day someone who read this guide would be on your team in a solo queue, and you would be grateful that they knew what they were doing :3
I will refresh this guide with content everytime I discover something new, so keep your eyes peeled for more :)

By the way, I would like to thank the entire VGFire community for helping to boost this guide to the TOP of the Adagio guides section. You guys are the best!

Finally, I would like to thank the VGFire Staff Team for Recognising my efforts. It really means a lot, and my heart literally started beating really fast when I saw this.
If you've made it to the end of this guide, you're a Champ!
Smooth sailing in the fold with your vice captain Adagio :)



IGN: zRadiance
Region: Southeast Asia


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