Ability Path
Item Choices
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 Ardan is the first in the trio, He is the tank - your job is to keep your teamates alive with
 Ardan is the first in the trio, He is the tank - your job is to keep your teamates alive with 	
					 Vanguard, deal out mediocore damage with
			Vanguard, deal out mediocore damage with 	
					 Aftershock and
			Aftershock and 	
					 Blood for Blood, seperate or force a fight with
			Blood for Blood, seperate or force a fight with 	
					 Gauntlet. Now you can go for a warrior kinda of build by maxing his B ability and going items like tyrants, breaking point  and aftershock, but we're focusing on the tank ardan.
			Gauntlet. Now you can go for a warrior kinda of build by maxing his B ability and going items like tyrants, breaking point  and aftershock, but we're focusing on the tank ardan. Oakheart as he has the average shield and extra armor so
			Oakheart as he has the average shield and extra armor so 	
					 Light Shield or
			Light Shield or 	
					 Light Armor is not needed. You want to get vanguard first, it helps you to get in preperation of a 3 man invade faster, block out some damage from scout traps if they do, and also help farming
			Light Armor is not needed. You want to get vanguard first, it helps you to get in preperation of a 3 man invade faster, block out some damage from scout traps if they do, and also help farming and
 and 
	 , or a generally weak level 1 team don't. A neat trick is by the time you get down to the jungle shop, you have enough to buy a extra scout trap for vision. As a tank vision important for you to know where you're enemies are and so that you don't get ambushed especially in late game. I advise watching this video for a idea where to put them, and I would also recommend a few flares.
, or a generally weak level 1 team don't. A neat trick is by the time you get down to the jungle shop, you have enough to buy a extra scout trap for vision. As a tank vision important for you to know where you're enemies are and so that you don't get ambushed especially in late game. I advise watching this video for a idea where to put them, and I would also recommend a few flares.| Julia's Gift Slot: Heroic Perk Ardan benefits from purchasing health items. 
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| Vanguard Slot: A Ardan dashes to protect an ally, granting them a 2s barrier and a burst of move speed. This also slows and damages nearby enemies. 
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 Afterburn, and then follow it up with a
			Afterburn, and then follow it up with a 	
					 Aftershock proc as well as using
			Aftershock proc as well as using 	
					 Shiversteel to slow the target allowing my carry to reposition, maybe throw down the gauntlet, kite hard and deal out some damage. I never use this as a aggressive slow to the enemy when there's still some teamates left of his as it's a real waste of the health barrier and it can lead you to a potential trap, especially if they have a
			Shiversteel to slow the target allowing my carry to reposition, maybe throw down the gauntlet, kite hard and deal out some damage. I never use this as a aggressive slow to the enemy when there's still some teamates left of his as it's a real waste of the health barrier and it can lead you to a potential trap, especially if they have a 	
					 Ardan. Instead just use a
			Ardan. Instead just use a 	
					 Shiversteel to hold him for your teamates to kill and potentially pick up a kill. Never use your
			Shiversteel to hold him for your teamates to kill and potentially pick up a kill. Never use your 	
					 Vanguard for the slow, the health barrier, thats shiversteels job. But use it to slow and kill that final enemy for the ace ofc. In teamfights, use it only when a burst or high amount of damage is incoming. When there is a enemy
			Vanguard for the slow, the health barrier, thats shiversteels job. But use it to slow and kill that final enemy for the ace ofc. In teamfights, use it only when a burst or high amount of damage is incoming. When there is a enemy 	
					 Krul, let your teamate burst him,
			Krul, let your teamate burst him, 	
					 Vanguard your teamate once he has a large amount of stacks, then he runs away to take them off and rinse and repeat till he dies, and if he does manage to unleash his stacks the health barrier will protect your teamate anyway. As I said this provides so much utlity I like to get a lot of CDA (cooldown acceleration) to give that barrier to my teamates as much as possible. But if you're far ahead go for more damage.
			Vanguard your teamate once he has a large amount of stacks, then he runs away to take them off and rinse and repeat till he dies, and if he does manage to unleash his stacks the health barrier will protect your teamate anyway. As I said this provides so much utlity I like to get a lot of CDA (cooldown acceleration) to give that barrier to my teamates as much as possible. But if you're far ahead go for more damage. Fountain of Renewal as the new meta is basically whoever has the most fountains wins!
			Fountain of Renewal as the new meta is basically whoever has the most fountains wins!| Blood for Blood Slot: B Ardan rushes forward and punches his target. 
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 Aftershock the reasoning behind this is that, the only way maxing
			Aftershock the reasoning behind this is that, the only way maxing 	
					 Blood for Blood as a tank couldn't be viable without aftershock because of it's lack of damage and why not build aftershock when we're behind? Because simply you won't have enough gold to as if you're behind you need to feed your carry, and if you're behind you're not keeping your carry alive. So you need to invest into a
			Blood for Blood as a tank couldn't be viable without aftershock because of it's lack of damage and why not build aftershock when we're behind? Because simply you won't have enough gold to as if you're behind you need to feed your carry, and if you're behind you're not keeping your carry alive. So you need to invest into a 	
					 Fountain of Renewal or
			Fountain of Renewal or 	
					 Crucible instead of that aftershock. When you are ahead overdriving
			Crucible instead of that aftershock. When you are ahead overdriving 	
					 Blood for Blood and buying
			Blood for Blood and buying 	
					 Aftershock synergies so well because taking the overdrive gives a extra 25% CP bonus gives it a extra nudge. The only reason I would instead overdrive his
			Aftershock synergies so well because taking the overdrive gives a extra 25% CP bonus gives it a extra nudge. The only reason I would instead overdrive his 	
					 Gauntlet and still get
			Gauntlet and still get 	
					 Aftershock is if I'm getting more benefit from forcing 3v2's, The repositioning from it in teamfights, or chasing down the enemy.
			Aftershock is if I'm getting more benefit from forcing 3v2's, The repositioning from it in teamfights, or chasing down the enemy. 	
					 Breaking Point also synergises with it as a tank or warrior role. People aren't focusing you so you can get more stacks easily and since every basic attack gets vengance faster means you'll be using
			Breaking Point also synergises with it as a tank or warrior role. People aren't focusing you so you can get more stacks easily and since every basic attack gets vengance faster means you'll be using 	
					 Blood for Blood more often and once you get stacks.... With the 25% WP bonus.... You'll be OP. Unlike aftershock I buy this maybe if I'm ahead or not, if teamfights last long and your the last one standing and can't dish out enough damage. I would obnviously build it out of that swift shooter we had earlier on.
			Blood for Blood more often and once you get stacks.... With the 25% WP bonus.... You'll be OP. Unlike aftershock I buy this maybe if I'm ahead or not, if teamfights last long and your the last one standing and can't dish out enough damage. I would obnviously build it out of that swift shooter we had earlier on.| Gauntlet Slot: C Ardan leaps to the target location and projects a perimeter around him. Enemy heroes who touch or cross the perimeter are stunned and take crystal damage. 
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 Gauntlet is a very very team changing ability. If you hit it right next to them you can cancel their ability maybe even their ult, force 1v3, 2v3, stun them whilst they are walking, or potentially render them useless because they don't have the range to shoot your carries. 4 things this can do, all are devastating, you just need to put it in the right place. It's kinda hard to remember the range at first but it will become like muscle memory. Try to keep your teamates outside if the enemies are all inside and vice versa.
			Gauntlet is a very very team changing ability. If you hit it right next to them you can cancel their ability maybe even their ult, force 1v3, 2v3, stun them whilst they are walking, or potentially render them useless because they don't have the range to shoot your carries. 4 things this can do, all are devastating, you just need to put it in the right place. It's kinda hard to remember the range at first but it will become like muscle memory. Try to keep your teamates outside if the enemies are all inside and vice versa. 	
					 Vanguard comes a bit tricky at this point but when you know the gauntlet isn't useful anymore vanguard outside of it, but if your teamates are taking huge amounts of damage then vanguard and drop the
			Vanguard comes a bit tricky at this point but when you know the gauntlet isn't useful anymore vanguard outside of it, but if your teamates are taking huge amounts of damage then vanguard and drop the 	
					 Gauntlet. But other than that vanguard on the inside or just take aggro so your teamates can hit hard from behind. Though I can say it may be hard to hit for your teamates which have a range of 4.5 like
			Gauntlet. But other than that vanguard on the inside or just take aggro so your teamates can hit hard from behind. Though I can say it may be hard to hit for your teamates which have a range of 4.5 like 
	 
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